DeNA Reports Fourth Quarter and Fiscal Year 2015 Financial Results
GlobeNewswire - Wed May 11, 1:10AM CDT
DeNA Co., Ltd. (Tokyo:2432) today announced its IFRS and non-GAAP financial results for the quarter and fiscal year ended March 31, 2016. DeNA reported quarterly IFRS revenue of 35.0 billion yen, IFRS operating profit of 5.1 billion yenã??and non-GAAP operating profit excluding seasonal sports business of 4.9 billion yen.
DeNA Reports Third Quarter, Fiscal Year 2015 Financial Results
GlobeNewswire - Fri Feb 05, 12:05AM CST
DeNA Co., Ltd. (Tokyo:2432) today announced its financial results for the quarter ended December 31, 2015. DeNA reported quarterly revenue of 33.8 billion yen and operating profit of 3.3 billion yen.
Street Fighter® Characters Punch Their Way Into Blood Brothers 2 In Special Limited Time Events
M2 - Fri Dec 04, 5:42AM CST
Official corporate website of DeNA Co., Ltd., offering company and services overview as well as latest news, investor information and career updates.
DeNA Reports Second Quarter, Fiscal Year 2015 Financial Results
GlobeNewswire - Wed Nov 11, 12:05AM CST
DeNA Co., Ltd. (Tokyo:2432), a global leader in mobile Internet services, today announced its financial results for the quarter ended September 30, 2015. DeNA reported quarterly revenue of 37.1 billion yen and operating profit of 7.4 billion yen.
DeNA Reports First Quarter, Fiscal Year 2015 Financial Results
GlobeNewswire - Fri Aug 07, 1:05AM CDT
DeNA Co., Ltd. (Tokyo:2432), a global leader in mobile Internet services, today announced its financial results for the quarter ended June 30, 2015. DeNA reported quarterly revenue of 37.7 billion yen and operating profit of 4.0 billion yen.
DeNA and Anime Consortium Japan to Stream Anime through MyAnimeList
M2 - Thu Jul 16, 3:23AM CDT
DeNA Co., Ltd. (Tokyo: 2432) and Anime Consortium Japan Inc. (ACJ) announced today that they plan to stream Japanese anime titles through MyAnimeList, one of the world's largest website for anime fans, beginning July 17, 2015.
Mobile Gaming - Global Strategic Business Report 2015 - Key Benefits of Cloud Technology to Boost Internet Gaming Platforms
M2 - Mon Apr 13, 4:04AM CDT
Research and Markets (http://www.researchandmarkets.com/research/xhbs8p/mobile_gaming) has announced the addition of the "Mobile Gaming - Global Strategic Business Report" report to their offering. This report analyzes the worldwide markets for Mobile Gaming in US$ Million by the following Product Segments: Tablet, and Smartphone. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through 2020. Also, a four-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 85 companies including many key and niche players such as: - Blockdot, Inc. (US) - DeNA Co., Ltd. (Japan) - Electronic Arts, Inc. (US) - Gameloft SA (France) - GAMEVIL (Korea) - GREE International, Inc. (US) - Glu Mobile, Inc. (US) - GigaMedia Limited (China) - HandyGames (Germany) - I-play (UK) - Jump Games (India) - Kuju Entertainment Ltd. (UK) - MocoSpace (USA) - NAMCO BANDAI Games Inc. (USA) - Nexon America, Inc. (US) - RockYou?, Inc. (US) - Sohu.com, Inc. (China) - Sony Computer Entertainment, Inc. (Japan) - Sony Online Entertainment LLC (US) - Tylted (US) - Zapak Digital Entertainment Ltd. (India) - Zed (Spain) Key Topics Covered: 1. INDUSTRY OVERVIEW 2. KEY MARKET TRENDS & GROWTH DRIVERS 3. COMPETITION 4. PRODUCT OVERVIEW 5. PRODUCT/SERVICE INNOVATIONS/ INTRODUCTIONS 6. RECENT INDUSTRY ACTIVITY 7. FOCUS ON SELECT GLOBAL PLAYERS 8. GLOBAL MARKET PERSPECTIVE Total Companies Profiled: 85 (including Divisions/Subsidiaries - 95) - The United States (35) - Japan (
EA: 76.84 (-0.06), SOHU: 39.07 (+0.33), GLUU: 2.39 (-0.08), GIGM: 2.60 (+0.02)