Here info who gets NanoTech Completes Acquisition
Post# of 96880
Announces Corporate Reorganization and Management Plan
SAN JOSE, CA – February 2, 2015 – NanoTech Entertainment (OTCPINK: NTEK), an
entertainment conglomerate leveraging technology to deliver state-of-the-art products and
services, announced today that it has completed the acquisition of a controlling interest in High
Velocity Enterprises, Inc. (HVEL) as part of an overall corporate reorganization. NTEK will
place the NanoTech Gaming Labs division into HVEL which will include the division’s IP
portfolio and full gaming operations.
With the acquisition complete, NanoTech shareholders of record as of February 6, 2015 will be
allocated shares in HVEL equivalent to their percentage of ownership in NTEK. Shares will be
issued to NTEK shareholders upon effectiveness of a to be filed Form S-1 Registration Statement
with the Securities and Exchange Commission (“SEC”) pursuant to the Securities Act of 1933
as amended. NanoTech will strive to complete the shareholder allocation as soon as possible,
but cannot provide a specific date of issuance until the transaction has been approved the
appropriate regulatory authorities.
HVEL shareholders will benefit from the immediate acquisition of NanoTech Gaming Labs
Staff, Technology, IP Portfolio and product line up. HVEL will immediately change its name to
NanoTech Gaming, Inc. (“NanoTech Gaming”) and apply for a new ticker symbol to reflect the
new name. NTEK will retain the majority controlling interest in NanoTech Gaming.
Alan Stone, is the new Chairman and CEO of NanoTech Gaming where he will focus on
licensing the portfolio of IP and the acquisition of global gaming licenses as well as the
manufacture and distribution of gaming products. Alan and the other board members will be
joined by Aaron Hightower, Senior VP of Gaming Technology who has accepted a board seat.
As part of NanoTech’s new corporate reorganization and management plan, Peter Riordan,
previously NanoTech’s Vice President of Strategic Planning, has been named the new CEO of
NanoTech Entertainment and has been appointed to the Board of Directors. In his new
position, Peter will focus on the overall corporate strategy, completing the audit process and up
listing. He will also provide support for each business unit head to facilitate their continued
success in their various endeavors. Jeff Foley, NanoTech’s former CEO, remains on Board of
Directors and will be focusing on expanding the licensing of several of the company’s patent
pending technologies and franchising opportunities. Riordan noted, “I’ve been fortunate to work
with Jeff, Al and Ted over the past year in formulating a plan to take NanoTech to the next level.
We have performed well on all fronts in our transition from the R&D phase to product delivery.
By reorganizing the management structure to have each business unit have a focused set of goals
and leadership, we believe that we can bring the greatest value to our shareholders this year.”
The goal of NanoTech’s corporate reorganization and management plan is to optimize business
opportunities by leveraging staff skill-sets, maximizing revenues and shareholder value. Key
objectives include focusing on how to complete audits for each division and how to organize the
management structure to best serve the business as a whole. To these ends, a new corporate
governance oversight board has also been created and details will be released with the new
FY2015 business plan in the coming weeks. Riordan closed by stating, “I, along with other
shareholders want to thank Al, Jeff and Ted for having the foresight to expand the business and
to setup each business unit for maximizing results and increasing value. I look forward to 2015
and beyond as we make significant strides in each market segment that we are in, complete
audits and up listings further shareholder value.”
About NanoTech Entertainment
Headquartered in San Jose, CA, the heart of Silicon Valley, NanoTech Entertainment is a
technology company that focuses on all aspects of the entertainment industry. With seven
technology business units, focusing on 3D, Gaming, Content, Media & IPTV, Mobile
Apps, and Manufacturing, the company has a unique business model. The company has a
diverse portfolio of products and technology. NanoTech Gaming creates the world’s most
compelling gaming experiences by using the latest innovative technology in land-based
casino, consumer and arcade gaming markets. Based on research of modern social and
competitive games, NanoTech gaming machines allow players to choose exactly how
they want to balance their skill and intelligence against the risk / reward model of the
game. Players enjoy compelling video experiences that are entertaining independently of
the gambling component. NanoTech Media develops proprietary technology which it
licenses to publishers for use in their products as well as creating and publishing unique
content. NanoTech Media Technology includes the world's first 4K Ultra HD streaming
solution. NanoTech Communications develops and sells proprietary apps and technology
in the Mobile and Consumer space. Clear Memories is the global leader in 3D ice carving
and manufacturing technology. 4K Studios creates digital 4K Ultra HD content using
both licensed materials as well as original productions. Ultra Media Group focuses on the
acquisition and licensing of content. UMG also develops and creates original programming and
live events for use on NanoTech networks. More information about NanoTech Entertainment
and its products can be found on the web at www.NTEK.com.
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financial and business results that involve known and unknown risks, uncertainties and other factors that may cause our actual
results, levels of activity, performance or achievements to differ materially from results expressed or implied by this press
release. Such risk factors include, among others: the sustainability of recent growth rates in of the company; the positioning of
NanoTech Entertainment, Inc. in the market; ability to integrate both developed and acquired companies and technology; ability
to retain key employees; ability to successfully market product offerings and customer acceptance of products; general market
conditions, fluctuations in currency exchange rates, changes to systems and product strategy by vendors of systems; and whether
NanoTech Entertainment, Inc. can successfully gain market share. Actual results may differ materially from those contained in
the forward-looking statements in this press release. Since this information may contain statements that involve risk and
uncertainties and are subject to change at any time, the company's actual results may differ materially from expected results.
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