exactly .. and it's why *entities* have worked so hard (and so long) to *taint* stats
and *control outcomes*
how ironic that this *last reset* >> cost the FILTH >> more than it gained
here's to what P2O files next
4kids
and *control outcomes*
how ironic that this *last reset* >> cost the FILTH >> more than it gained
here's to what P2O files next
4kids