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ILIV According to Ambient Research , the worldwi
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Posted On: 09/25/2013 6:38:27 AM
Posted By:
ruliquid
Re:
ruliquid
#12074
ILIV According to Ambient Research , the worldwide game-based learning market reached
$1.2 billion
in 2011. The global growth rate is 15.4% and revenues will
more than double to $2.5 billion by 2015.
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