$PPTF Our business operates in 3 distinct sphere
Post# of 53480
[b]$PPTF Our business operates in 3 distinct spheres!!![/b]
1) Social Media
In this social media era, brands increasingly seek to reach consumers through online play.Social media gaming such as our CanUpuzzle fulfils three forceful human desires: to socialize, to compete and to be respected or acknowledged ( precisely what the ‘Like’ button is based upon).
ProGaming currently:
- sell our own branded content games and platform
to brands directly (known as advergaming)
- lease the platform to brands for their own games
- lease it to 3rd party social gaming developers and agencies to do
the same with their clients and partners as an interactive marketing /data capture/ revenue generating online asset.
2) Online Tournament Hosting
Online gaming, where players of skill games (E- Sports) form competitive clubs online to challenge each other head- to- head, is THE growth area of gaming. Our platform gives us the opportunity to work with every aspect of this hugely lucrative sphere: programmers, organisers, gamers, website proprietors, gaming media groups and hardware developers. The ProGaming platform is either leased directly to gamers while hosted on our own server for individual tournaments, or leased to
• tournament organisers
• gaming communities
• server farms
• gaming saloons
for their own hosting, with a profit-share model available as well as outright lease acquisition.
3) OEM in both Social Media and Online Tournament spheres
Offering OEM proprietary technology to any and all 3rd party software/ hardware developers, game programmers, gaming brands, tournament organisers, media, server farms, agencies and gaming saloons on either a licensed or revenue-sharing model opens up new opportunities for ProGaming while also removing any exposure to Financial risk in the sphere of software development and product marketing.
Demonstrating the viablility of the platform through partnerships separates ProGaming’s business plan between consumer- facing and white- label (B2B), and serves to encourage larger industry players to consider offering exclusive usage.