Trump the Game Trump the Game, created by Milton
Post# of 27043
Trump the Game, created by Milton Bradley in 1989, was a board game based on the business practices of real estate mogul Donald Trump. Players assumed the role of one of four fictitious real estate tycoons and competed to build an empire. The game was designed by renowned game designer Edgar M. Borges and was the shortest-lived game created by the company.
The game aimed to accumulate the most money and properties by the end of the game, which lasted about an hour. Players started by rolling dice, then buying, trading, and selling properties, constructing buildings, and mortgaging their assets. Trump the Game was divided into three phases: real estate negotiation, real estate making, and stock market manipulation. Drawing from Trump's actual real estate practices, players had to negotiate with rival players, utilize their resources to construct buildings, and work to manipulate stock values. Players also had to act swiftly to avoid bankruptcy.
The game had its share of criticisms, mainly related to the influence of Trump's business tactics. Many people saw the game glamorizing the practices of shady business dealings popularized by Trump, such as exploiting legal loopholes, cutting deals with other firms, and refusing to pay subcontractors. Trump the Game was intended to teach players about the world of finance, but instead, it seemed to many to be an endorsement of underhanded and unethical business practices.
The game was also criticized, both at the time of release and in the years since, for its bleak neighborhood, which was a central part of the game and based on New York areas blighted by poverty and social issues. For example, the Lower East Side was depicted as a vile and dangerous setting and was one of the locations that could not be improved upon.