$GEGR has announced its initial roster of VR and P
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MVRS of Boston, MA has been recognized as an early innovator in feature-length VR titles. It's flagship title, ORION13TM (www.orion13vr.com) met with critical acclaim after it released in early 2020. MVRS had a stable of games in its pipeline when the COVID-19 pandemic hit, followed by disruptive changes in hardware led by Oculus, owned by Meta. That move, to focus VR hardware toward mobile VR, has had a dramatic impact on VR developers worldwide.
"We pivoted our strategy, recognizing the fundamental switch from delivering VR experiences on a high-end computer with a connected headset to mobile units," said Michael Clebnik, CEO of MVRS. "While painful for developers, the Oculus Quest has already sold 15M units, so the installed base is now there for developers to capitalize on. But delivering compelling games across these very different platforms creates significant challenges in game function and graphical appearance. Last year, we announced our proprietary toolkit that specifically addresses these challenges," added Clebnik. "Now we are returning to our roots and focusing on creating truly unique games and experiences through a broader addressable audience lens."
MVRS plans for an extended-release schedule of multiple games that will be available on PC-based VR, standalone Oculus Quest, and traditional flatscreen PC platforms. MVRS has redesigned its Quest of the Pirate KingTM and Kid Air CombatTM titles and is reconfiguring the ORION13TM Arena Battle for Quest in PvP mode, and its newest titles Galactic JackTM and SnakebiteTM will be part of the release stream.
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