Copy of a post I just made on iHub to one of the l
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A stated in the DD, accessories bought by users on just one game in the Metaverse brought in revenue of $5.7 Billion in just one year through microtransactions of $1-$10 at a time.
With $SFLM already having a highly succeesful core Jewelry Division business model that just had a $6-figure net profit in a single quarter - 2022 Q1 - any additional revenue is pure profit as the company stated that start up costs of the Metaverse Division have already been paid.
With the Metaverse Division starting earlier than anyone expected on May 18, there will now be 6 weeks of revenue included in the next 2022 Q2 filing.
In addition, we also know that the highly successful eBay store will be visible - and real world purchases possible - direct from the Metaverse store driving even more revenue for the Jewelry Division at no extra advertising cost.
Also, the 2022 Q1 listed in detail all the operating expenses and all are reasonable.
Particularly noteworthy was the return rate of purchases only 2.5% - exceptional for an on-line business - reflecting an extremely high customer satisfaction rate.
SFLMaven, Inc. (SFLM) Stock Research Links
A very apposite motto for those who trade successfully in the OTC market..
All posts are my opinion - trade at your own risk.