$GEGR @GEGRGroup The Future of Gaming Virtual re
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Virtual reality (VR) in the gaming market was valued at $7.7 billion in 2019 and is projected to reach $42.50 billion by 2025, registering a CAGR of 32.75% over the forecast period, 2020 – 2025. In that time, according to NewGenApps, the worldwide user base of AR and VR games is expected to grow to 216 million users.
While Metro VR continues to develop and launch highly-rated games since the acquisition, they’ve also applied their technology to the media and music sectors of the VR consumer industry. Metro entered the fast-growing field by releasing their first fully-immersive VR music video, ‘Me To You,’
Gaensel’s involvement with Metro VR isn’t limited to the media side of the VR industry. Recently, Gaensel announced a joint development agreement between Metro VR Studios and School Responder, https://www.SchoolResponder.com, of Lancaster, Pennsylvania. Once complete, this partnership will result in a VR/MR communication process and EdTech system designed to enhance student health, wellness, and safety.
The School Responder’s current platforms, SchoolResponderTM (K-12) and CampusResponderTM (Colleges and Universities), were built to help ensure that education facilities would be able to follow new federal and state laws regarding incident reporting and communication resource plans.
The partnership with Metro VR brings these already-robust platforms into the metaverse. Now, students can access these platforms via their phones as a resource for help, health, and safety reporting. Soon they’ll be able to do so in the virtual reality universe. And given that more and more students are immersing themselves in the metaverse, adapting Responder to function as a VR/MR solution is a unique way to meet students in a place where they feel safe and comfortable.
“Our proprietary development platform enables us to deliver VR videogames and educational software to every VR headset on the market,” added Scott Matalon, President of MetroVR Studios. “We see the Metaverse migration as inevitable, but it will require critical connective ‘hooks’ from the Metaverse back to real-world safety nets and support. It’s an honor for us to use our technology helping the people who inhabit the worlds we create.”
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