“THE STATE OF ONLINE GAMING – 2020”…. A Co
Post# of 32638
https://www.limelight.com/resources/white-pap...ming-2020/
Quote:
"The State of Online Gaming 2020 research report highlights the latest findings in an ongoing series of consumer surveys about online habits and opinions.
This report is based on responses from 4,500 consumers in France, Germany, India, Italy, Japan, Singapore, South Korea, the U.K., and the U.S., age 18 and older who play video games at least once a week."
One, of a number of notable findings, detailed in this report... "binge-gaming is on the rise, with most gamers reporting having played for more than four hours consecutively."
The gamers are hooked, one might even say addicted...and the industry is hot, blistering HOT!
...and we're in it now, too, Hell yeah we are!
Yes, online gaming...imo, an enormously popular, and growing, Covid safe socializing phenomenon.
...and desperately needed by the loyal and dedicated!
Socializing at a distance
https://www.digitaltrends.com/topic/socializi...-distance/
Virtual Socialization…. just might be the NN for the foreseeable future.
A digital communication world, expanding at breakneck speed...with the tech sector, and potentially our $VERB, a prime-time player.
Socializing while social distancing: Tech can help you get creative
https://www.cnet.com/news/socializing-while-s...-creative/