Dublin, Jan. 07, 2019 (GLOBE NEWSWIRE) -- The "Video Games - Market Analysis, Trends, and Forecasts" report has been added to ResearchAndMarkets.com's offering. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms:
- Console Games
- PC Games (Digital and Boxed)
- Casual Web Games
- Mobile Games.
The report profiles 112 companies including many key and niche players such as:
- Activision Blizzard, Inc. (USA)
- Blizzard Entertainment, Inc. (USA)
- King Digital Entertainment plc (UK)
- Atari SA (France)
- BANDAI NAMCO Holdings Inc. (Japan)
- Capcom Co., Ltd. (Japan)
- Electronic Arts, Inc. (USA)
- PopCap Games, Inc. (USA)
- iWin, Inc. (USA)
- Konami Holdings Corporation (Japan)
- Konami Digital Entertainment Co. Ltd. (Japan)
- Konami Gaming Inc. (USA)
- Microsoft Studios (USA)
- Nintendo Co. Ltd. (Japan)
- Sega Holdings Co., Ltd. (Japan)
- Sony Interactive Entertainment (USA)
- Square Enix Holdings Co. Ltd. (Japan)
- Square Enix Ltd (UK)
- Take 2 Interactive Software, Inc. (USA)
- Tetris Holding, LLC (USA)
- Ubisoft Entertainment SA (France)
Key Topics Covered:
1. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS Study Reliability and Reporting Limitations Data Interpretation & Reporting Level Quantitative Techniques & Analytics Product Definitions and Scope of Study Console Games PC Games (excluding Online Games) Casual Web Games Mobile Games 2. INDUSTRY OVERVIEW Video Gaming - An Introductory Prelude Video Games: A Sprawling Industry Presenting Opportunities to a Wide Range of Participants Video Games Software Market - A Review Online Digital Downloads & Browser Based Games Overshadow Physical Retail Game Software PC Online Games Leads the Pack Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games Boys & Young Men - The Traditional Users Gamers Get Older Grey Gamers Grow in Number Women: Succumbing to the Charms of Video Games Rise in Perceived Educative Value of Video Games Fosters Growth in the Market Over the Years Advent of Novel Technologies Foster Growth for Video Games Market Exciting Technology Trends Drive the Video Gaming Industry Current & Future Analysis Entertaining Trends from Electronic Entertainment Expo Regulatory Framework Recreational Software Advisory Council (RSAC) Entertainment Software Ratings Board (ESRB) Pan European Games Information (PEGI) 3. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES The Gaming Industry Major Gaming Trends For the Disabled Edith Finch Recognizing the LGBT Nier: Automata Nintendo Classic Mini: Super Nintendo Entertainment System Destiny 2 Indie Games Playerunknown's Battlegrounds Horizon: Zero Dawn XBox One X Ongoing Technological Advancements Fuel Growth for Video Games Market Serious' Gamers - The Only Saving Grace for Boxed & Digital Download Console Gaming Software A Look into the Key Trends in Consoles Software Market Digital Downloads Grow in Number New Generation of Home Console Games with Unique Attributes Sustains Audience Interest Over the Last Few Years Cross-Platform Gaming New Home Consoles Software Benefit from Cross-Platform Trend Smaller Consoles Helps Sustain Market Prospects for Console Software Vendors Action Games Genre Top Video Console Software Sales Launch of VR Variants to Help Consoles Market Stay Afloat Despite Emerging Competition from Online Streaming & Mobile Platforms Review of Latest Video Gaming Consoles PlayStation 4 Pro Xbox One X Nintendo Switch SNES Classic Edition Key Statistical Findings on Console Gaming Market Niche Opportunities Help Boxed & Digital Download PC Games Software in its Battle Against Browser and Mobile Gaming Variants Digital Download Game Versions Grow at the Cost of Boxed PC Games Key Opportunity Indicators for PC Games Software Comparison of Key Capabilities of PCs & Leading Consoles for Gaming Online Browser Based Games - Fast Losing Sheen PC MMOGs - Losing Popularity to Wireless Gaming Versions Even Mobile & Console Web Browsers Fail to Revive Online Browser Based Gaming Segment Mobile Gaming Huge Growth Potential for Mobile Gaming Mobile/Wireless Gaming Software Downloads - A High Growth Market Segment Continued Rise in Mobile Phone Users Sets Stage for Evolution of Mobile Games Smartphones - Shot in the Arm for Mobile Games Smartphones Sales Continue to Grow Across the Globe - A Key Opportunity Indicator for Mobile Games Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Gaming Opportunity Indicators Downloadable Mobile Video Games Pips Traditional Message Based Games Mobile Social Networking Adds Fillip to the Wireless Gaming Market Expanding Consumer Base for Wireless Games Mobile Internet - The Backbone of Mobile Browser & App Based Gaming Freemium Model Generates Additional Revenue Opportunities for Online Streaming & Digitally Downloadable Games Across Platforms Cloud Technology: Optimally Positioned to Provide Online & Wireless Gaming Experience Cloud Gaming: An Emerging Platform for Games Distribution Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms Economic Benefits Extreme Scalability Ubiquity Data Management Concerns Outsourced Cloud Insurance Shields from Losses Remote Access: The Real Flavor of Cloud Gaming Mobile Cloud-Gaming - The New Paradigm Softening Prices Increases Number of Gamers - Bodes Well for the Market Seasonal Demand Patterns Characterize Video Games Market Convergence of Video & Games to be a Key Growth Factor in Coming Years Developments at Hardware & Content Level Boosts Opportunities for Video Games Software Physical and Digital Crossover Adds New Dimension to Video Gaming Video Games with Motion Control Keeps Players Glued 3D Gaming Titles Soar in Demand Biotic Video Games to Make Games More Lifelike Introduction AR/VR Experience in Video Games to Boost Industry Revenue Developers Prefer RPG-like, Built-in Features Advancements in HTML5 - A Major Boost for Mobile Games NFC Technology Increases Adoption of Wireless Multi-Player Games Ability to Accept User Driven Changes Increases User Involvement Convergence & Improved Network Capability: Crucibles for Success Developing Markets to Lend Traction to the Market in the Short to Medium Term Period Blurring Boarders Extend Huge Opportunity for Developers Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded Distribution Channel A Peek into Challenges in Store Rising Game Development Costs Jeopardizes Developers' Profitability Aggressive Marketing Strategies Make Gamers Uncomfortable Reselling Hurts New Title Purchases Software Piracy Takes the Wind Out of the Market's Sails Negative Publicity Over Violent Video Games Blemishes Business Opportunities Lack of Skilled Workforce Hurting New Product Development Initiatives Challenges to Reckon With for Online Games Free-to-Play Games - A Major Threat for Paid Online & Wireless Gaming Titles 4. TRANSFORMATION THROUGH TECHNOLOGY INNOVATIONS Key Impact Innovations in Video Games Innovations in Hardware Innovation in AI Research and Technology Innovation in Virtual Reality (VR) and Augmented Reality (AR) Innovation beyond Technology Gaming Advancements during Last Decade Gaming Industry Continues to Transform Driven by Technology Advancements AI Innovations Transform Video Games Making Non-player Characters Smarter Enhancing Graphics Quality Supporting High-Fidelity Gaming on Mobile Device Blockchain Benefits in the Video Games Sector 5. PRODUCT OVERVIEW Video Games: A Primer Video Games Software: A Definition A Look into the Video Games Software Distribution Platforms Physical Boxed Video Games DVDs CDs CD-ROMs Cartridges Online Downloads Online Casual Web Browser Games Video Games Software: Classification By Gaming Platform Console Games Software PC Games Software (excluding Online Games) Casual Web Games MMORPG (Massively Multiplayer Online Role Playing Game) Perpetual State Worlds (PSW) Mobile Games Software Video Games Software: Classification By Game Genres Adventure/Role-Playing Action Fighting/Combat Game First-Person Shooter Games Sports Simulations Strategy Games Miscellaneous/Other Rhythm/Action Platformer Puzzle Racing/Flying The Eighth Generation of Video Game Consoles - An Overview A Glance at Key Specifications Wii U PlayStation 4 Xbox One Other Home Video Game Consoles Released in the Recent Past Upcoming Home Video Game Consoles Gaming - Process Overview Existing Model Design Development In-house Developers Third Party Developers Independent Developers Publishing Distribution Retail Existing Value Chain Model Emerging Models A Typical Model of Emerging Value Chain 6. COMPETITIVE LANDSCAPE The Leading Gaming Companies Worldwide Consolidation Rife in the Market Game Developers Focus on Diversity Mobile Gaming Market - A Competitive Perspective Comparatively Low Entry Barriers Invite Scores of New Companies Even Non-Gaming Enterprises Join the Fray Consolidation of Mobile Game Publishers Leading Ten Companies in the Global Mobile Games Market (2018E) Outsourcing: An Antidote to the Predicament Key Market Share Findings & Rankings Popular Games Immense Popularity of Battle Royale Indie Games Flood Switch Availability of Wii U Ports on Switch Sony and Microsoft Juggle with Exclusives Top 10 Games of 2017 Across Platform 6.1 Focus on Select Players 6.2 Product Launches BANDAI NAMCO Entertainment Launches SOULCALIBUR VI Konami Gaming Debuts New KX 43 Video Slot Cabinet Retro-Bit Launches New GoRetro! Portable Handheld Console BANDAI NAMCO Entertainment Launches DRAGON BALL FighterZ on Nintendo Switch Activision and FromSoftware Announce Sekiro Game with RPG Elements Sony Interactive Entertainment Announces the Availability of PlayStationClassic Sony Interactive Entertainment Introduces PS4Pro 500 Million Limited Edition Konami Gaming Launches Video Slot Themes and Base Games Sony Interactive Entertainment Introduces PlayStation4 Days of Play Limited Edition Konami Gaming Announces Array of Games and Technology at NIGA 2018 BANDAI NAMCO Entertainment Launches DRAGON BALL FighterZ for Xbox One, PS4 System, and PCs EA Unveils Anthem BANDAI NAMCO Entertainment and Bigben Interactive Release WRC 6 Sony Interactive Entertainment Launches Glacier White PS4 CUH - 2000 Series 6.3 Recent Industry Activity Keywords Studios Acquires Yokozuna Data Microsoft Acquires Four Game Studios The Tetris Company Partners with IMG AT&T Partners with ESL Microsoft Teams Up with Razer for Xbox One Disney Partners with Perblue and Three Other Mobile Developers Sony Interactive Entertainment and Lenovo Sign Two-Year Patent License Agreement for PlayStationVR The RLJ Companies Enters into Agreement with Scientific Games AtGames Enters into Agreement with The Tetris Company for Iconic Puzzle Game EA Acquires Respawn Entertainment Hasbro Gaming Enters into a Partnership with Nintendo for Monopoly Gamer Fender Extends Video Game Partnership with Harmonix BIGBEN INTERACTIVE Signs a License Agreement with Studio Appeal for its Video Game OUTCAST 2K Extends its Partnership with WWE for Video Game Properties 7. GLOBAL MARKET PERSPECTIVE 8. REGIONAL MARKET PERSPECTIVE 8.1 The United States A. Market Analysis Current & Future Analysis Key Market Trends in Nutshell Video Games Set to Drive Future Hardware/Software Innovation Video Games Software: Market Basics Changing Demographics: A Primer Driver A Snapshot Key Statistical Data US Video Games Market (2017): Best Selling Video Games by Number of Units Sold Console Game Software Continues to Remain Major Revenue Contributor for Video Games Market Software for Leading Console Manufacturers Take the Major Share in Console Gaming Software Market Wireless Gaming Makes Massive Strides Competition Heats Up, Reduces Profit Margins for Online & Wireless Game Developers Publishers Keen on Enhancing Product Portfolio Distribution Dynamics Traditional Stores - Losing Sheen & Almost Extinct Retail Stores Specialty Video Stores Others Digital Distribution Gathers Momentum Other Factors Driving Revenue Growth Hollywood and Video Games Films Inspired by Games Games Borrow from Films Violent & Adult Theme Video Games: Cause for Concern ESA: A Dedicated Platform for Interactive Game Publishers B. Market Analytics 8.2 Canada A. Market Analysis Market Overview Video Game Development to Seek New Highs Mobile Gaming Set to Raise the Bar Regulatory Mechanism B. Market Analytics 8.3 Japan A. Market Analysis Current & Future Analysis Overview Unique Features of Japanese Gaming Industry Mobile Gaming - Dominates the Video Games Market in Japan Expanding Demographics and New Markets to Revive Japanese Video Games Market Regulatory Mechanism Assessing Nintendo's Growth B. Market Analytics 8.4 Europe A. Market Analysis Current & Future Analysis Overview of the European Video Games Industry Demographics of the European Gaming Industry Mobile Gaming Market - On Growth Path Distribution Channel B. Market Analytics 8.4.1 France A. Market Analysis Current & Future Analysis B. Market Analytics 8.4.2 Germany A. Market Analysis Current & Future Analysis Market Overview B. Market Analytics 8.4.3 Italy A. Market Analysis Overview B. Market Analytics 8.4.4 The United Kingdom A. Market Analysis Current & Future Analysis Overview The Gaming Market Political Games Emerge During Brexit Mobile Games Propel Growth in the Overall Gaming Market Advergaming to Target Right Customers Distribution Scenario Market Trends & Issues Educational Games Hold Out Fantasy Themes Offer Fantastic Prospects Pop Stars, Music, & Video Games Combo Could Spell Success Piracy: The Biggest Spoilsport Entertainment & Leisure Software Publishers Association: Collective Identity B. Market Analytics 8.4.5 Spain Market Analysis 8.4.6 Russia Market Analysis 8.4.7 Rest of Europe Market Analysis 8.5 Asia-Pacific A. Market Analysis Current & Future Analysis An Overview of Video Games Market in Asia-Pacific Swift Growth Ahead for Wireless Video Games Industry in Asia-Pacific Asia-The Hotbed for Multiplayer Gaming Distribution Channel B. Market Analytics 8.5.1 Australia A. Market Analysis Market Overview B. Market Analytics 8.5.2 China A. Market Analysis Current & Future Analysis Chinese Video Games Market Continues to Fly High Lifting of Console Ban Props Up Console Games Software Licensing - A Strategy Driving Video Games Market in China Mobile Games Make a Mark in China LTE Poised to Deliver High Impact on Mobile Gaming Transition from Casual Gamers to Hardcore Gamers: The New Market Trait Domestic Players Face Increased Competition Domestic Gaming Companies Expanding in the West China's Transformation to Software Hub Helps Video Games Market Govt. Restrictions on Video Games May Restrict Chinese Gaming Market B. Market Analytics 8.5.3 South Korea A. Market Analysis Current & Future Analysis South Korea - Huge Demand for Mobile Gaming Increasing Attention on AR B. Market Analytics 8.5.4 Rest of Asia-Pacific A. Market Analysis Current & Future Analysis A Peek Into Select Regional Markets India Indian Video Game Industry to See Tremendous Growth Mobile and PC Games Share Top Honors in Indian Gaming Market Opportunities and Threats for Indian Gaming India - A Preferred Destination for Developing Games Demographic Trends Indonesia - Market Share of Leading Players New Zealand New Zealand: A Developers' Paradise Video Games Industry Set to Leap to Another Level New Zealand Studios - Fast Making their Way into Global Stage B. Market Analytics 8.6 Middle East & Africa A. Market Analysis Current & Future Analysis South Africa - Market Share of Leading Players B. Market Analytics 8.7 Latin America Market Analysis 8.7.1 Brazil A. Market Analysis Current & Future Analysis Brazilian Video Games Industry Witnesses Significant Growth Opportunities & Threats B. Market Analytics 8.7.2 Mexico A. Market Analysis Current & Future Analysis Mexico: A Potential Market for Electronic Games Changing Cultural Trends Augurs Well for Mexican Video Games Industry Market Share of Leading Players B. Market Analytics 8.7.3 Rest of Latin America Market Analysis 9. COMPANY PROFILES
Total Companies Profiled: 112 (including Divisions/Subsidiaries - 143)
- The United States (69)
- Canada (1)
- Japan (20)
- Europe (34)
- France (5)
- Germany (5)
- The United Kingdom (12)
- Italy (1)
- Rest of Europe (11)
- Asia-Pacific (Excluding Japan) (16)
- Middle East (1)
- Latin America (1)
For more information about this report visit https://www.researchandmarkets.com/research/t...games?w=12
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