Global Cloud Gaming Market Will Reach USD 6,944 Mi
Post# of 301275
New York, NY, Dec. 31, 2018 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Cloud Gaming Market by Cloud Type (Public, Private, and Hybrid), by Streaming Type (Video and File), and by Device (Smart Phones, Tablets, Gaming Consoles, and PCs): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018—2026” . According to the report, the global cloud gaming market was valued at approximately USD 802 million in 2017 and is expected to generate revenue of around USD 6,944 billion by 2026, growing at a CAGR of around 27.2% between 2018 and 2026.
Cloud gaming renders a communicating gaming application remotely on the cloud, which streams the scenes as a video sequence to the player over the internet. The gamer can enter the game by installing the client program that gives access to the server, where the games run.
Browse through 72 Tables & 26 Figures spread over 110 Pages and in-depth TOC on “Global Cloud Gaming Market: By Type, Size, Share, Technology, Trends, Analysis and Forecast, 2018—2026”.
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The increasing number of gaming devices and audiences is anticipated to fuel the implementation of cloud gaming, which, in turn, will propel this market’s growth in the upcoming years. Technological advancements and innovation in graphics that show realistic views are fascinating for new users and gamers across the world. Moreover, the capability of multi-player gaming is growing, which, in turn, is expected to positively impact the cloud gaming market over the forecast time period. The increasing popularity of multi-player games is due to the wide range of benefits offered to the users, such as enabling gameplay without downloads and installations, providing good network connectivity, and the availability of the click-and-play feature.
The cloud gaming market is divided based on cloud type, streaming type, and device. By cloud type, the market is classified into public, private, and hybrid. Public cloud type is anticipated to dominate the market in the future, as it offers the least maintenance charges. The streaming type segment is bifurcated into video and file. The video streaming segment dominated the market, whereas file streaming type is likely to show a higher rate of growth in the upcoming timeframe. The file streaming provides advantages over video streaming, such as a good CDN is enough to distribute small data packages. By device, the cloud gaming market is categorized into smartphones, tablets, gaming consoles, and PCs. Gaming consoles are projected to dominate this global market, as the console developers are progressively focusing on improving console features to enhance the users’ gaming experience on the cloud.
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North America is likely to dominate the cloud gaming market in the estimated period. In 2017, North America held about a 41% share of the total cloud gaming market. This can be attributed to the availability of high-speed internet, high penetration of smart devices, and the presence of major players in the region. The early introduction of newly developed technology and the rapid penetration of this technology are anticipated to further fuel the cloud gaming market in the future. Also, the early adoption of cloud technologies by consumers is likely to drive the cloud gaming market expansion in the upcoming years.
Europe is anticipated to grow rapidly in the market for cloud gaming globally in the upcoming years. The presence of a large number of companies operating in the cloud gaming industry, affordability and ability to use resources for games development by users in Europe are expected to drive the cloud gaming market in the future.
Browse the full “Cloud Gaming Market by Cloud Type (Public, Private, and Hybrid), by Streaming Type (Video and File), and by Device (Smart Phones, Tablets, Gaming Consoles, and PCs): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018—2026” Report at https://www.zionmarketresearch.com/report/clo...ing-market
The Asia Pacific is likely to show the highest growth in the demand for the cloud gaming market. The fast adoption of technologies in China, India, and South Korea for gaming is likely to propel this regional market in the future. Moreover, the availability of smartphones and tablets in cost-effective range, the increase in the number of companies developing cloud games, and the development of digital technology in the region with foreign investments are likely to further boost the region’s cloud gaming market.
The Latin American and the Middle Eastern and African markets are projected to grow rapidly in the future. This can be attributed to the growing footprint of various global players operating in the cloud gaming market owing to the availability of several growth opportunities in these regions and the increasing number of gamers.
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Some key players of the global cloud gaming market are IBM, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, and Google Inc.
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This report segments the global cloud gaming market as follows:
Global Cloud Gaming Market: Cloud Type Analysis
- Public
- Private
- Hybrid
Global Cloud Gaming Market: Streaming Type Analysis
- Video
- File
Global Cloud Gaming Market: Device Analysis
- Smartphones
- Tablets
- Gaming Consoles
- PCs
Global Cloud Gaming Market: Regional Analysis
- North America
- The U.S.
- Europe
- UK
- France
- Germany
- Asia Pacific
- China
- Japan
- India
- Latin America
- Brazil
- The Middle East and Africa
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