NetworkNewsBreaks – DeepMarkit Corp. (TSX-V: MKT
Post# of 52
Patent-pending gamification technology company DeepMarkit (TSX-V: MKT) (OTCQB: MKTDF) is developing unique ways to increase customer engagement by using games. A recent article discussing the company reads: “Gamification can make a difference to the top line by increasing conversions. Getting thousands of visitors to a website, while vitally important, is only part of the marketing game. A visitor must be motivated to stay. Many do not; with the click of a mouse or a finger tap, they are gone. Typical bounce rates are 26-70 percent, with an average of 49 percent, which means that roughly half the visitors to a website just stop in to say hello and goodbye. Google Analytics defines “bounce rate” as the percentage of single interaction visits to a website. … The DeepMarkit Gamify platform is designed to reduce bounce rates. Through the use of unique branded games, the platform turns visitors into players, players into leads and leads into sales. The DeepMarkit platform integrates a variety of gaming elements with interactive advertising and powerful visuals, including 3-D images. It is flexible enough to be scaled for campaigns of all sizes and is suitable for multi-channel and omni-channel approaches that incorporate web, mobile and social media. Both free and paid solutions are available (http://nnw.fm/rLQ1p).”
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