Gravity Reports Third Quarter of 2017 Results and Business

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News Desk 2018
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Gravity Reports Third Quarter of 2017 Results and Business Updates

Seoul, Korea, Oct. 30, 2017 (GLOBE NEWSWIRE) -- GRAVITY REPORTS THIRD QUARTER OF 2017 RESULTS AND BUSINESS UPDATES

Seoul, South Korea – October 30, 2017 – GRAVITY Co., Ltd. (NasdaqCM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2017, prepared in accordance with generally accepted accounting principles in the United States.

THIRD QUARTER 2017 HIGHLIGHTS

  • Total revenues were KRW 23,723 million (US$ 20,762 thousand), representing a 12.2% decrease from the second quarter ended June 30, 2017 (“QoQ”) and a 50.7% increase from the third quarter ended September 30, 2016 (“YoY”).
  • Operating income was KRW 3,422 million (US$ 2,996 thousand), representing a 21.7% decrease QoQ and a 3.5% decrease YoY.
  • Income before income tax expenses was KRW 3,621 million (US$ 3,169 thousand), representing a 20.6% decrease QoQ and a 2.8% increase YoY.
  • Net Income attributable to parent company was KRW 2,696 million (US$ 2,359 thousand), representing a 24.2% decrease QoQ and a 12.7% decrease YoY.

REVIEW OF THIRD QUARTER 2017 FINANCIAL RESULTS

Revenues

Subscription revenues were KRW 9,126 million (US$ 7,986 thousand), representing a 6.7% decrease QoQ from KRW 9,786 million and a 7.4% increase YoY from KRW 8,497million. The decrease QoQ was mainly attributable to lower revenue from Ragnarok Prequel in Taiwan, which was partially offset by higher revenues derived from Ragnarok Online in Taiwan. The increase YoY was largely due to strong growth of revenues from Ragnarok Prequel in Taiwan and from Ragnarok Online in the United States and Canada, which was partially offset by decreased revenues from Ragnarok Online in Taiwan.

Royalty and license fee revenues were KRW 3,492 million (US$ 3,056 thousand), representing a 1.5% decrease QoQ from KRW 3,546 million and a 6.7% decrease YoY from KRW 3,743 million. The decrease QoQ was primarily due to lower revenues from Ragnarok online in Japan and Indonesia, which was partially offset by higher revenue derived from Ragnarok Online in Philippines. Ragnarok Online was re-launched in Philippines on June 20, 2017. The decrease YoY was mainly attributable to decreased revenues from Ragnarok Online in Thailand, which was partially offset by increased revenues from Ragnarok Online in Philippines and Brazil.

Mobile game and application revenues were KRW 9,730 million (US$ 8,517 thousand), representing a 20.5%  decrease QoQ from KRW 12,239 million and a 243.8% increase YoY from KRW  2,830 million. The decrease QoQ resulted primarily from decreased revenues from Ragnarok R in Taiwan and Thailand. Such decrease was partially offset by increased revenues from RO: Idle Poring , which is offered globally except for Korea and Japan, and also from Ragnarok R in Korea. The increase YoY was primarily due to strong revenue growth from Ragnarok R in Korea, Taiwan and Thailand.

Character merchandising and other revenues were KRW 1,375 million (US$ 1,203 thousand), representing 5.6% decrease QoQ from KRW 1,457 million and a 103.4 % increase YoY from KRW 676 million.

Cost of Revenue

Cost of revenue was KRW 14,335 million (US$ 12,546 thousand), representing a 7.3% decrease QoQ from KRW 15,463 million and a 112.9% increase YoY from KRW 6,734  million.

The decrease QoQ was mainly due to i) decrease in commission paid to mobile platforms, royalty payments and outsourcing fees for Ragnarok R in Korea, Taiwan and Thailand; and ii) decreased game channeling service fees and royalty payments for Ragnarok Prequel in Taiwan, which was partially offset by increased outsourcing fees and commission paid to mobile platforms for the global service of RO: Idle Poring. The increase YoY was mostly from i) increased commission paid to mobile platforms, outsourcing fees and royalty payments for service of Ragnarok R and RO: Idle Poring; and ii) higher game channeling service fees related to Ragnarok Prequel.

Operating Expenses

Operating expenses were KRW 5,966 million (US$ 5,220 thousand), representing a 17.0% decrease QoQ from KRW 7,192 million and a 9.1% increase YoY from KRW5,466 million.The decrease QoQ was mainly attributable to lower advertising expenses related to marketing for Ragnarok R in Korea, which was partially offset by higher research and development cost. The increase YoY was mostly resulted from higher research and development cost and from higher advertising expenses, which was partially offset by decreased payment gateway fees related to Ragnarok Online in Taiwan.

Income before income tax expenses

Income before income tax expenses was KRW 3,621 million (US$ 3,169 thousand) compared with income before income tax expense of KRW 4,560 million for the second quarter of 2017 and income before income tax expenses of KRW 3,524 million for the third quarter of 2016.

Net Income

As a result of the foregoing factors, Gravity recorded a net income attributable to parent company of KRW 2,696 million (US$ 2,359 thousand) compared with net income attributable to parent company of KRW 3,555 million for the second quarter of 2017 and a net income attributable to parent company of KRW 3,087 million for the third quarter of 2016.

Liquidity

The balance of cash and cash equivalents and short-term financial instruments was KRW 50,819 million (US$ 44,477 thousand) as of September 30, 2017.

Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,142.57 to US$1.00, the noon buying rate in effect on September 29, 2017 as quoted by the Federal Reserve Bank of New York.

GRAVIY BUSINESS UPDATES

Ragnarok Online

Ragnarok Online was successfully re-launched in Philippines on June 20, 2017, and such game has been one of the most popular online games in such area. Electronics Extreme Ltd.(“Extreme”) is our local licensee for Ragnarok Online in Philippines as well as in Thailand. Gravity and Extreme are preparing another re-launch of Ragnarok Online in Singapore and Malaysia during the fourth quarter of 2017.

The Company expects to begin a service for Ragnarok Zero in Korea during the fourth quarter of 2017. Ragnarok Zero is a new version of Ragnarok Online , which has been additionally developed to reflect various feedbacks from global Ragnarok Online users. Gravity plans to offer Ragnarok Zero on a new game server in Korea and to expand its service area in 2018.

Ragnarok Online IP-based Games

  • Ragnarok M, an MMORPG mobile game

The Company launched Ragnarok M in Taiwan, Hong Kong and Macau on October 12, 2017. Based on revenues, Ragnarok M ranked as first in both Apple’s App Store and Google Play Store in Taiwan, Hong Kong and Macau, at its peak. The Company plans to launch Ragnarok M in Korea during the first quarter of 2018 and in Thailand during the first half of 2018.

  • RO: Idle Poring, a text RPG mobile game

On September 13, 2017, Gravity commenced global service of RO: Idle Poring, except for Korea, Japan and China. Based on revenues, RO: Idle Poring ranked in the top 10 mobile games in 12 countries on Apple’s App Store and in 7 countries on Google Play Store, it its peak. RO: Idle Poring was initially launched in China on April 28, 2017 by X.D. Network Inc.(“XD”). Such game is expected to be launched in Korea and the launch schedule is to be announced in the future.

  • Ragnarok R , a card RPG mobile game

The Company plans to launch Ragnarok R in United States and Canada during the fourth quarter of 2017 and in more markets during 2018.

  • Ragnarok Prequel , a web browser-based MMORPG game

Ragnarok Prequel is scheduled to be launched in Philippines during the fourth quarter of 2017, under the name Ragnarok Journey . Ragnarok Journey is to be the first game title for which Gravity provides direct service in Philippines.

  • Other Ragnarok Online IP-based games

Gravity, XD and Shanghai the Dream Network Technology Co., Ltd.(“Partners”) plan to launch more Ragnarok Onlin e IP-based games, including a casual RPG HTML5 game. A closed beta test is being conducted for such game and the Partners are in discussion for a strategic launch plan in various markets.

Also, the Company is currently developing more Ragnarok Online IP-based games including a 3D MO Action RPG mobile game. A 3D MO Action RPG mobile game, Spear of Odin, is expected to be launched in Asian markets during the first half of 2018.

Sword and Fairy: Mirror's Mirage, an MORPG mobile game

Gravity plans to publish Sword and Fairy: Mirror's Mirage in Korea during the fourth quarter of 2017. Sword and Fairy: Mirror's Mirage was developed by SoftStar Technology (Beijing) Co., Ltd. Such game was developed based on a well-known Chinese IP, Sword and Fairy .

About GRAVITY Co., Ltd. ---------------------------------------------------

Based in Korea, Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online , is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 80 markets and countries. For more information about Gravity, please visit http://www.gravity.co.kr .

Forward-Looking Statements:

Certain statements in this press release may include, in addition to historical information, "forward-looking statements" within the meaning of the "safe-harbor" provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as "may," "will," "expect," "intend," "estimate," "anticipate," "believe", "project," or "continue" or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the "SEC"), including our annual report for the fiscal year ended December 31, 2016 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.

Contact:

Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: kheung@gravity.co.kr

Ms. Ji Hee Kim IR Manager Gravity Co., Ltd. Email: ircommunication@gravity.co.kr Telephone: +82-2-2132-7800

#     #     #

GRAVITY Co., Ltd. Consolidated Balance Sheet

(In millions of KRW and thousands of US$)

      As of
      31-Dec-16   30-Sep-17
      KRW   US$   KRW   US$
Assets (audited)   (unaudited)   (unaudited)   (unaudited)
Current assets:              
  Cash and cash equivalents 16,720     14,634     23,300     20,392  
  Short-term financial instruments 22,000     19,255      27,519     24,085  
  Accounts receivable, net 11,819     10,344     16,750     14,660  
  Other current assets 2,852     2,496     4,395     3,847  
    Total current assets 53,391     46,729     71,964     62,984  
                   
Property and equipment, net 593     519     843     738  
Leasehold and other deposits 962     842      987     864  
Intangible assets 91     80      80     70  
Other non-current assets 153     134     578     506  
    Total assets 55,190     48,304     74,452     65,162  
                   
Liabilities and Equity              
Current liabilities:              
  Accounts payable 10,033     8,781      13,032     11,406  
  Deferred revenue 9,689     8,480      13,428     11,753  
  Other current liabilities 964     844     2,561     2,241  
    Total current liabilities 20,686     18,105     29,021     25,400  
Long-term deferred revenue 4,096     3,585     6,070     5,313  
Accrued severance benefits 104     91     206     180  
Other non-current liabilities 210     184      319     280  
    Total liabilities 25,096     21,965     35,616     31,173  
Common shares 3,474     3,041     3,474     3,041  
Additional paid-in capital 75,076     65,708     75,076     65,708  
Accumulated deficit (48,511 )   (42,458 )   (40,090 )   (35,088 )
Accumulated other comprehensive income 617     540     955     836  
    Total parent company shareholders' equity 30,656     26,831     39,415     34,497  
Non-controlling interest (562 )   (492 )   (579 )   (508 )
    Total equity 30,094     26,339     38,836     33,989  
    Total liabilities and equity 55,190     48,304     74,452     65,162  

* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,142.57 to US$ 1.00, the noon buying rate in effect on September 29, 2017 as quoted by the Federal Reserve Bank of New York.

GRAVITY CO., LTD. Consolidated Statements of Operations

(In millions of KRW and in thousands of US$, except for shares and ADS data)

      Three months ended   Nine months ended
      30-Jun-17   30-Sep-16   30-Sep-17   30-Sep-16   30-Sep-17
      (KRW)   (KRW)   (KRW)   (US$)   (KRW)   (KRW)   (US$)
      (unaudited)   (unaudited)   (unaudited)   (unaudited)   (unaudited)   (unaudited)   (unaudited)
Revenues:                          
  Online games-subscription revenue 9,786     8,497     9,126     7,986     12,957     28,766     25,177  
  Online games-royalties and license fees 3,546     3,743     3,492     3,056     9,883     11,513     10,076  
  Mobile games and applications 12,239     2,830     9,730     8,517     8,798     30,033     26,285  
  Character merchandising and other revenue 1,457     676     1,375     1,203     2,259     3,791     3,318  
    Total net revenue 27,028     15,746     23,723     20,762     33,897     74,103     64,856  
                               
Cost of revenue 15,463     6,734     14,335     12,546     20,199     43,767     38,306  
                               
Gross profit 11,565     9,012     9,388     8,216     13,698     30,336     26,550  
                           
Operating expenses:                          
  Selling, general and administrative 6,498     4,982     4,942     4,324     10,875     16,955     14,839  
  Research and development 695     484     1,024     896     1,339     2,287     2,002  
  Impairment losses on intangible assets ㅡ   ㅡ   ㅡ   ㅡ   5     ㅡ   ㅡ
    Total operating expenses 7,192     5,466     5,966     5,220     12,219     19,242     16,841  
                           
Operating Income 4,373     3,546     3,422     2,996     1,479     11,094     9,709  
                           
Other income (expenses):                          
  Interest income 139     128     136     118     391     407     356  
  Interest expense (3 )   ㅡ   (3 )   (3 )   ㅡ   (9 )   (8 )
  Foreign currency income (loss), net 51     (153 )   66     58     (848 )   71     62  
  Others, net ㅡ   3             3     ㅡ   ㅡ
                               
Income before income tax expenses 4,560     3,524     3,621     3,169     1,025     11,563     10,119  
                               
Income tax expenses 1,017     465     914     800     1,308     3,159     2,765  
                               
    Net income(loss) 3,543     3,059     2,707     2,369     (283 )   8,404     7,354  
Net income (loss) attributable to:                          
  Non-controlling interest (12 )   (28 )   11     10     (64 )   (17 )   (16 )
  Parent company 3,555     3,087     2,696     2,359     (219 )   8,421     7,370  
Earning(loss) per share                          
    - Basic and diluted 512     444     388     0.34     (32 )   1,212     1.06  
Weighted average number of shares outstanding                          
    - Basic and diluted 6,948,900     6,948,900     6,948,900     6,948,900     6,948,900     6,948,900     6,948,900  
Earning(loss) per ADS (1)                          
    - Basic and diluted 1,024     888     776     0.68   (64 )   2,424     2.12  

* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,142.57 to US$ 1.00, the noon buying rate in effect on September 29, 2017 as quoted by the Federal Reserve Bank of New York.

(1) Each ADS represents two common shares.

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