Haptics Technologies, Players & Markets 2017-2027
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Dublin, Oct. 23, 2017 (GLOBE NEWSWIRE) -- The "Haptics 2017-2027: Technologies, Markets and Players" report has been added to Research and Markets' offering.
The report finds that the haptics industry will be worth $2.8bn by 2027.
Haptics are key technologies found as an essential feature enhancing the user experience in many very familiar products today. Whether as notification provision in a vibrating smartphone, tension building in a video game controller, or input confirmation in an industrial scanner, haptics technologies have now reached billions of electronics devices. The changing application landscape After many years of deployment in devices such as games console controllers, the largest success for the haptics market in terms of volume has been their ubiquitous adoption in smartphones. However, as this market has become increasingly commoditised, players have become increasingly desperate to drive change, either within the core technologies or in the markets generating revenue for haptics. The most attractive market to emerge for haptics has been virtual reality. The first widespread commercially viable VR platforms hit mainstream markets in 2016, and haptic feedback is a common and essential feature in many of the handheld controllers incorporate in these systems. Not only this, but haptics is commonly touted as one of the key areas with unmet technology needs, providing fuel to drive new investment for new players with new technologies to serve this future market. In this report, the analysts have detailed an extensive section covering haptics in VR. This has been compiled via primary research over 18 months including visiting events and companies to interview all of the key players. Via these interviews and case studies, the report describes an application and technology roadmap for haptics in VR, as well as quantitative market forecasts detailing the market size today and a scenario for its progression over the next decade. Haptics technology options The eccentric rotating mass (ERM) motor has been the cheap, robust and very effective incumbent technology in haptics for the best part of two decades. However, changes at the core of the market have seen increasing adoption over linear resonant actuators (LRAs) in key products, by key players in key verticals. However, the technology landscape is much more diverse than these incumbents. In this report, the analysts list all of the significant emerging haptic technologies being developed and commercialised today to enter the market in the coming decade. This includes technologies like voice coils or piezoceramics, which are not new but have not reached the mainstream like either ERM motors or LRAs. The competitive landscape As changes are driven in both technologies and applications, it is most important to understand the dynamics, opinions and progress of all of the players involved. The report mentions 120 different players in the haptics value chain, including materials suppliers, haptics component manufactures, technology developers, companies in the IP landscape, key integrators and manufacturers, right through to case studies from various end users by industry vertical.
Key Topics Covered:
1. INTRODUCTION 1.1. What are haptics? 1.2. Two sides to the industry: Tactile and kinaesthetic 1.3. Characterisation within this report 1.4. Haptic Technologies: A brief overview 1.5. How the sense of touch works 1.6. The potential value-adds from haptic feedback 1.7. Potential vs actual use of haptics 1.8. The old status quo: ERMs dominate 1.9. ERM motors are a difficult incumbent to replace 1.10. Recent changes: LRAs gain market share 1.11. The incumbents dominate for the foreseeable future 1.12. New markets provide the greatest opportunities 1.13. Emerging haptics find their niches 1.14. Quantifying the potential opportunity 2. HAPTICS TECHNOLOGIES 2.1. Types of Haptics Covered 2.2. Technology Benchmarking for Haptic Feedback 2.3. Technology Readiness and Adoption 3. ECCENTRIC ROTATING MASS (ERM) MOTORS 3.1. ERM Structure 3.2. ERM Drivers 3.3. Technology frontiers with ERMs 3.4. SWOT Analysis - ERM Motors 4. LINEAR RESONANT ACTUATORS (LRAS) 4.1. LRA Structure 4.2. LRA Structure 4.3. Apple's Taptic Engine 4.4. Typical LRA specs 4.5. SWOT: Linear Resonant Actuators (LRAs) 4.6. ERM motor and LRA suppliers 4.7. Examples of ERM & LRA Suppliers 4.8. Examples of ERM & LRA Suppliers 4.9. Challenging times for previous leaders 5. PIEZOELECTRIC ACTUATORS 5.1. Background and Definitions 5.2. Piezoelectric Haptic Actuators 5.3. Piezoelectric Actuator Materials 5.4. Device Integration 5.5. Challenges with integration: Durability 5.6. Piezoelectric composites are also an option 5.7. Coupled sensor-actuator systems with piezoelectrics 5.8. Value chain for piezoelectric actuators 5.9. SWOT: Piezoelectric Ceramics 6. ELECTROACTIVE POLYMERS (EAPS) 6.1. Types of electroactive polymer (EAP) 6.2. Types of electroactive polymer (continued) 6.3. Comparing physical properties of EAPs 6.4. Dielectric elastomers (DEAs) 6.5. Comparing DEAs with Ceramics and SMAs 6.6. Dielectric elastomers as haptic actuators 6.7. What happened to Artificial Muscle? 6.8. SWOT: Dielectric elastomers 6.9. Piezoelectric Polymers 6.10. Background and Definitions: Piezoelectric constants 6.11. Why use a polymer? - Materials Choices 6.12. PVDF-based polymer options for haptic actuators 6.13. Demonstrator product with polymer haptics 6.14. SWOT: Piezoelectric polymers 7. SHAPE MEMORY ALLOYS (SMAS) 7.1. Introduction to shape memory alloys 7.2. Deploying SMA as conventional haptic actuators 7.3. SMA haptics: some metrics 7.4. SWOT: SMAs 8. DISPLAY HAPTICS - ACTUATORS FOR VARIABLE FRICTION 8.1. Electrostatic Friction (ESF) 8.2. Electrostatic Friction (ESF) 8.3. O-Film's acquisition of Senseg 8.4. SWOT: Electrostatic Friction 8.5. Ultrasonic Vibration (USV) 8.6. Ultrasonic Vibration (USV) 8.7. SWOT: Ultrasonic vibration 8.8. Bending wave haptics 8.9. Bending wave haptic feedback 8.10. SWOT: Bending wave 8.11. Tactile shear haptics 8.12. Tactile Shear Feedback 8.13. Shear forces for variable friction displays 8.14. Microfluidic surface haptics 8.15. Microfluidics: Tactus Technology 9. CONTACTLESS HAPTICS 9.1. Background 9.2. Applications and Drivers 9.3. Ultrasonic 9.4. Air Vortex 9.5. Technology comparison for contactless haptics 9.6. Contactless haptics for automotive: Bosch and Ultrahaptics at CES 2017 9.7. The commercial reality 10. MARKETS 10.1. Consumer Electronics: Mobile Phones 10.2. Gaming 10.3. Consumer Electronics: Tablets 10.4. Consumer Electronics: Wearables 10.5. Consumer Electronics: Others 10.6. Automotive 10.7. Medical 10.8. Home appliance, commercial and other uses 11. CASE STUDY: HAPTICS FOR VR 11.1. Stimulating the senses: Sight, sound, touch and beyond 11.2. Haptics in mainstream VR today 11.3. Categories for the technology today 11.4. Haptics in controllers: inertial and surface actuation 11.5. Example: Surface actuation on a controller 11.6. Motion simulators and vehicles: established platforms 11.7. New motion simulators are still used to show off VR 11.8. Examples: personal VR motion simulators and vehicles 11.9. Wearable haptic interfaces 11.10. Wearable haptic interfaces - rings 11.11. Commercial examples: GoTouchVR 11.12. Wearable haptic interfaces - gloves 11.13. Examples: Virtuix, NeuroDigital Technologies 11.14. Wearable haptic interfaces - shoes 11.15. Commercial examples: Nidec, CEREVO, and others 11.16. Wearable haptic interfaces - harnesses and apparel 11.17. Wearable haptic interfaces - exoskeletons 11.18. Commercial examples: Dexta Robotics 11.19. Kinaesthetic haptics 11.20. Kinaesthetic devices: types and process flow 11.21. Exoskeletons 11.22. Manipulandums 11.23. FundamentalVR - haptics for training surgeons in VR 11.24. Robotics: Hacking existing platforms to build kinaesthetic haptics 11.25. The case for contactless haptics in VR 11.26. Forecast: Haptics in VR & AR by haptic technology 12. RELATED TOPIC: POWER-ASSIST EXOSKELETONS AND APPAREL 12.1. Power assist exoskeletons 12.2. The relationship between assistive devices and kinaesthetic haptics 12.3. Example: Ekso Bionics 12.4. Power assist suits - UPR 12.5. Power assist apparel - Superflex 12.6. Geographical and market trends 13. EVENT REPORT: HAPTICS AT CES 2017 13.1. Nidec: VR haptics application 13.2. Nidec: haptics for automotive 13.3. hap2U 13.4. GoTouchVR 13.5. Contactless haptics for automotive: Bosch and Ultrahaptics 14. MARKET FORECASTS AND DISCUSSION 15. THE HAPTICS VALUE CHAIN 15.1. Value chain summary 15.2. Lists of haptics companies (by technology and value chain position) 15.3. List of haptics companies: technology and component manufacturing 15.4. List of haptics companies: Supporting ecosystem 15.5. List of haptics companies: End users 16. COMPANY PROFILES
- AAC Technologies
- Aito
- Arkema (Piezotech)
- Artificial Muscle Inc. (part of Parker Hannifin)
- Bluecom Co. Ltd.
- General Vibration
- HAP2U
- Immersion Corporation
- Jahwa Electronics
- KOTL - Jinlong Machinery
- LG Innotek
- Nidec Motor Corporation
- Novasentis
- Precision Microdrives
- Quad Industries
- Redux ST
- SEMCO
- Solvay
- Tactus Technologies
- Tangio Printed Electronics
- Ultrahaptics Ltd.
For more information about this report visit https://www.researchandmarkets.com/research/tchsz5/haptics
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