Global Mobile and Wearable Gaming Technologies Markets

New Post Public Reply Private Reply Replies (0) Message Board
News Desk 2018
102
Global Mobile and Wearable Gaming Technologies Markets Report 2017

Dublin, Oct. 12, 2017 (GLOBE NEWSWIRE) -- The "Mobile and Wearable Gaming Technologies: Global Markets" report has been added to Research and Markets' offering.

The Global Market for Mobile and Wearable Gaming will Grow from $39.0 Billion in 2016 to $65.4 Billion by 2021 with a CAGR of 10.9%

Report Includes

  • An overview of the global mobile and wearable gaming market
  • Analyses of global market trends, with data from 2015 and 2016, and projections of compound annual growth rates (CAGRs) through 2021
  • A look at market driving factors, such as the emergence of low-cost smartphones with high-end features, more gaming startups focused on wearable technology, and rapid growth of the smartphone and tablets markets
  • Breakdowns of the market by platform, region, operating system, age group, and genre
  • Coverage of the recent developments in mobile and wearable gaming, and market trends, including growth drivers, restraints, and opportunities
  • Profiles of major players in the industry

The global mobile and wearable gaming market is a lucrative market that is being driven by the availability of a wide range of games, a rising number of smartphone users, and technological advancement and innovation. The future of the gaming market looks promising due to the introduction of VR technology and smartwatch gaming applications across the globe. Involvement of key players such as Apple, Samsung, Facebook, Google, HTC, and other key players has created significant scope for the market. Rising smartphone industries and rising demand for a variety of games across the globe have boosted the market considerably.

Gaming market players collaborate, make alliances, merge with other gaming companies, invest in R&D, and regularly launch new gaming products for various genres to stay competitive. The rising entry of new players and rising number of start-ups in the gaming industry will create considerable opportunity for mobile and wearable gaming due to introduction of innovative games and mobile applications.

The rising popularity of series games, VR-based games and increasing number of mobile games players across the globe create significant scope for the market. Smartphone users and broadband/internet adoption will boost mobile and wearable gaming across the globe. Promotion and advertisement of movies through games is a key business strategy to reach a wide market. To provide a better understanding of the market, in this report the market is segmented by platform, operating system, genre, age group, and region. The new technologies and gaming applications which are widely adopted across the globe are also covered at length. The major geographic regions covered in the report are North America (the U.S., Canada, and Mexico), Europe (U.K., Italy, France, Germany, and Spain), Asia-Pacific (China, Japan, Taiwan, South Korea, Indonesia, India) and the rest of world (RoW) (Russia, Brazil, Middle East, Africa). Estimated values used are based on manufacturers' total revenues. Projected and forecasted revenue values are in constant U.S. dollars, unadjusted for inflation. The study covers the global market for mobile and wearable gaming. The selection of the countries which are included in this report was mainly based on the total revenue generated. Major countries included in the report are the U.S., Canada, Germany, the U.K., Spain, Italy, France, China, Japan, and India. The competitive landscape of the global market for mobile and wearable gaming is discussed at length. Major companies involved in mobile and wearable gaming are profiled in the report, with a description of their product portfolios and recent developments. All categories are discussed in detail, describing each segment, identifying current popular games in the market, measuring market size, identifying market drivers, forecasting for 2016 to 2021, and assessing the competitors and competitor market shares.

Key Topics Covered:

1: Introduction

  • Study Goals and Objectives
  • Reasons for Doing This Study
  • Scope of Report
  • Information Sources
  • Methodology
  • Geographic Breakdown

2: Summary and Highlights

3: Market and Technology Background

  • Technological Advancement and Innovation in the Mobile and Wearable Gaming Industry
  • Adoption of Virtual Reality Technology in Gaming
  • Rising Global Adoption of Smart Phones and Mobile Devices
  • Increased Global Adoption of Broadband Internet Services
  • Global Distribution of Freemium Services to Attract Gamers
  • Health-Related Concerns
  • High Cost of Gaming Development
  • Piracy
  • Global Promotion of Movies Through Animation
  • Increasing Use of Cloud Services for Gaming
  • Emerging Areas in Gaming Market
  • Return of Cult Games
  • Catalyst Report: Chapters 1, 2 & 3 combined

4: Market Breakdown by Mobile Gaming Technologies

  • Mobile Gaming Market by Operating System
  • Mobile Gaming Market by Device Type
  • Mobile Gaming Market by Age Group
  • Mobile Gaming Market by Genre

5: Market Breakdown by Wearable Gaming

  • Wearable Gaming Market by Component
  • Wearable Gaming Market by Hardware
  • Wearable Gaming Market by Operating System
  • Wearable Gaming Market by Gaming Device

6: Market Breakdown by Region

7: Opportunity Analysis

  • Key Opportunities Available in the Market
  • Market Share Analysis

8: Company Profiles

  • Activision Blizzard
  • Capcom
  • CD Projekt Sa
  • Colopl
  • Com2Us
  • Cyberagent
  • Dena Co. Ltd.
  • Electronic Arts
  • Elex Technology Co. Ltd.
  • Everywear Games
  • Gameloft Se
  • Glu Mobile Inc.
  • Gree Inc.
  • Gungho Online Entertainment
  • Kabam
  • Ketchapp
  • Konami Digital Entertainment Co. Ltd. (Konami Holdings Corp.)
  • Leap Motion Inc.
  • Machine Zone Inc.
  • Magic Leap Inc.
  • Meta Co.
  • Microsoft
  • Netease Inc.
  • Nexon Corporation, Seoul, Korea
  • Nintendo
  • Oculus Vr Llc
  • Pocket Gems
  • Rovio
  • Samsung
  • Scopely
  • Sega Sammy Holdings, Inc.
  • Sony Corp.
  • Square Enix Holdings Co. Ltd.
  • Supercell OY
  • Tactical Haptics Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Warner Bros. Entertainment Inc.
  • Ubisoft Entertainment
  • Virtuix
  • Vuzix Corp.
  • Carl Zeiss AG
  • Zynga Inc., San Francisco, Ca

For more information about this report visit https://www.researchandmarkets.com/research/n...mobile_and

CONTACT: Research and Markets Laura Wood, Senior Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900 Related Topics: Gaming, Mobile Content, Wearable Technology

Scroll down for more posts ▼

Top 10 Most Recent News Articles

NABEP's Strategic Push: 41 Rigs to Bolster Output

Updated Category News Views 150

On The Ground: NABEP's Expanding Venezuelan Presence Think of oil production as a high-stakes poker game where each drill and rig is a well-placed bet. North American Blue Energy Partners (NABEP) is going all in on Venezuela, boosting their rig fleet and pushing production capacity to new heights. Set your sights on November when NABEP's in-country fleet will hit 41 rigs...

Continue Reading
TCL Powers Senegal's Youth Olympics with Solar Display

Updated Category News Views 114

Innovative Display Tech Lands in Senegal Cutting through the noise of corporate clutter, TCL just made a move in Senegal that's got layers deeper than a PR stunt. They’ve handed over an ultra-low-power display system to the Université Amadou Mahtar Mbow (UAM) in Dakar, which is also moonlighting as the Youth Olympic Village for the 2026 Games. This isn't just any...

Continue Reading
PRTH Shareholder Concerns Amid Merger Investigation

Updated Category News Views 79

Behind Closed Doors: PRTH's Merger Drama Unfolds The market's got its share of tricky maneuvers and right now, Priority Technology Holdings, Inc. (NASDAQ:PRTH) is under the magnifying glass. Levi & Korsinsky, LLP has kicked off an investigation into the nitty-gritty of PRTH's acquisition by its largest shareholder—none other than their own Chairman and CEO, Thomas C....

Continue Reading
iTLC Traffic Systems Expand Global Reach at APTA 2026

Updated Category News Views 108

APTA 2026: The Launchpad for Intelligent Traffic Control Forget the days of manual traffic chaos—by the sounds of it, smart intersections are ready to rule the roads. Today's chatter at APTA 2026 in Chicago was a whirlwind of ideas, all centered around how ICP DAS and Towards Buddha Co., Ltd. plan to shake up traffic management globally with their iTLC Intelligent...

Continue Reading
Karma Automotive Debuts High-Stakes Eximius Program

Updated Category News Views 113

Breaking Ground with Bespoke Engineering Fancy seeing a car more unique than a snowflake, eh? Well, Karma Automotive is upending the luxury vehicle market with the launch of the Eximius program. Catering to the whims of the elite who aren’t just satisfied with a plethora of options, this is a game for those who crave a motorized extension of their ego and address book....

Continue Reading
Everest Group Faces Class Action: Key Deadlines Looming

Updated Category News Views 129

Everest Group's Legal Quagmire: A Rocky Road Ahead Riding high has its pitfalls. I mean just take a gander at Everest Group, Ltd. (NYSE: EG). The suits and stocks got their knickers in a twist when the company's missteps saw them landing smack dab in the middle of a shareholder class-action lawsuit. It's gloomy days, my friend, especially if you're carrying a portfolio...

Continue Reading
HanAll F&B Pioneers New Path for Domestic Rice Noodles

Updated Category News Views 173

New Spin on an Old Favorite: Rice Noodles Forget about the same old wheat noodles clogging up the pantry. HanAll F&B is revamping the noodle game with a homegrown twist, setting sights on a future where Korean rice isn't just for steaming, soup, or sushi. This outfit from Taebaek, Gangwon, has got its hands deep in the rice flour, finessing a patent that aims to make...

Continue Reading
Fluence Energy Faces Class Action: Investors Beware

Updated Category News Views 78

Storm Clouds Over Fluence Energy I'll tell you, I ain't surprised when companies face the music for dressing up their books. Fluence Energy, Inc. (NASDAQ: FLNC)—those wallopers are now caught in a legal maelstrom with a securities fraud class action lawsuit hanging over their heads. It's hard to feel sorry for 'em when the writing's on the wall. Allegations and...

Continue Reading
DKS Lawsuit Deadline: Investors Must Act by Nov 3, 2026

Updated Category News Views 41

Clock's Ticking for DICK'S Investors If you've got money tied up in DICK'S Sporting Goods—bought between September 8, 2025, and August 24, 2026—listen up. There's a class action lawsuit aiming to recover some of what might've slipped through your fingers. Come November 3, 2026, the door slams shut on your chance to get involved. What's the Beef? Apparently, DICK'S had...

Continue Reading
Gildan Investors on Edge Amid Allegations and Lawsuit

Updated Category News Views 65

Another Market Flash: Gildan Enters Rough Waters New Orleans has put a spotlight on Gildan Activewear, and not in a flattering way. We're talking about that precarious position corporations sometimes find themselves in when their dirty laundry gets aired out for the public to scrutinize. ClaimsFiler, the service urging shareholders to come forward, reminds folks that the...

Continue Reading
>

Top 5 Most Recently Viewed Articles

Huntsman Corporation Welcomes Amy Smedley as New Counsel

Updated Category News Views 97

Huntsman Corporation Appoints New Executive Vice President Huntsman Corporation has announced that Amy Smedley will step into the role of Executive Vice President, General Counsel, and Secretary, beginning January 5, 2026. This move comes as a part of the company's strategic growth and commitment to strong leadership. Amy Smedley: A Valuable Addition to Huntsman Amy...

Continue Reading
MasonMade Ventures Expands Horizons with New Acquisition

Updated Category News Views 239

MasonMade Ventures Expands Horizons with New Acquisition Nationwide Site Survey Company Utilizing Advanced Technology is First to Join MasonMade's Portfolio MasonMade Ventures has announced a significant milestone with the acquisition of Field Services Unlimited (FSU), marking a pivotal expansion into architectural site surveying and advanced technological solutions. FSU...

Continue Reading
Market Growth of Traction Transformers Up to USD 2.49 Billion

Updated Category News Views 152

Understanding the Traction Transformer Market Growth The report from SNS Insider reveals significant insights into the traction transformer market, which is anticipated to grow from USD 1.42 billion in recent years to an impressive USD 2.49 billion by 2032, achieving a continuous annual growth rate (CAGR) of 6.51% over the coming period. Drivers of Demand in the Traction...

Continue Reading
Unanet Achieves Remarkable Growth, Earning Recognition Again

Updated Category News Views 141

Unanet Celebrates Eighth Year on Inc. 5000 List For eight consecutive years, Unanet has displayed impressive revenue growth, showcasing its strong position in transforming operations for businesses in government contracting (GovCon) and architecture, engineering, and construction (AEC). This year, Unanet rejoices in being honored once again on the prestigious Inc. 5000...

Continue Reading
VISIONVAST Trading Center Enhances Global Compliance Framework

Updated Category News Views 105

VISIONVAST Trading Center's Commitment to Compliance VISIONVAST Trading Center has announced a strategic initiative focusing on regulatory alignment and operational integrity as it aims to strengthen its brand visibility. As the landscape for digital asset platforms continues to evolve with increasing regulatory scrutiny globally, VISIONVAST reinforces its dedication to...

Continue Reading