Mobile Virtual Reality Analysis & Forecasts, 2021:
Post# of 301275
Dublin, Jan. 11, 2017 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Mobile Virtual Reality" report to their offering. This report provides a detailed analysis of market issues, technology issues, key industry players, and market sizing and forecasts for mobile VR hardware and content. Hardware forecasts include unit shipments and revenue for mobile HMDs, cameras, gamepads, and other VR-specific controllers. Content revenue forecasts are segmented into gaming and media. All market data covers the period from 2014 to 2021 and is segmented by world region. The report also includes profiles of 26 key players in the mobile VR market. Key Questions Addressed: - How large is the market opportunity for mobile VR hardware and content? - How will the market be segmented by hardware category, content type, and world region? - How will this market grow in the coming years and which factors will drive this growth? - Which factors could inhibit growth during the forecast period? - What are the main technology trends and issues in the mobile VR market? - Who are the leading providers of mobile VR technology and how do their go-to-market strategies differ? Who Needs This Report? - Mobile VR headset manufacturers - Mobile VR accessory manufacturers - Mobile device manufacturers - Media publishers, distributors, and creators - Semiconductor and component companies - Games publishers - Application developers - Investor community Key Topics Covered: Section 1 Executive Summary Section 2 Market Issues Section 3 Technology Issues Section 4 Key Industry Players Section 5 Market Forecasts Section 6 Company Directory Section 7 Acronym and Abbreviation List Section 8 Table of Contents
Section 9 Table of Charts and Figures Section 10 Scope of Study Companies Mentioned
- Alibaba
- AltspaceVR
- Amazon
- Baobab Studios
- Bitmovin
- Daydream
- Fibrum
- HTC
- Imagination Technologies
- Improbable
- KnoxLabs
- Leap Motion
- Merge VR
- NextVR
- Pixvana
- Samsung
- Social VR
- Unity
- VicoVR
- VisiSonics
- Vroom
- Wevr
- nDreams
- uSens
- vMocion
For more information about this report visit http://www.researchandmarkets.com/research/cg...le_virtual
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