Global Cloud Gaming Market Growth at CAGR of 28.86
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Dublin, Jan. 10, 2017 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Global Cloud Gaming Market 2017-2021" report to their offering. The analysts forecast the global cloud gaming market to grow at a CAGR of 28.86% during the period 2017-2021.
Global Cloud Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.
The latest trend gaining momentum in the market is penetration of cloud gaming in multiplayer scenario. The global gaming industry is currently witnessing the increased preference for multiplayer gaming. Online and cloud gaming are gaining substantial traction in the industry because they involve multiplayer gaming within the same game environment and allow gamers to connect with a large online gamer population. Apart from this, the growing popularity of cloud gaming in multiplayer games is because of the benefits it provides to users. The following are some of the benefits of cloud gaming in multiplayer games:
According to the report, one of the major drivers for this market is reduction in installation costs and time. The ownership cost of a gaming console is quite high as its ASP was $400 in 2016. Gaming consoles such as PlayStation and Xbox require specified equipment and the regular purchase of physical copies of gaming software. Cloud gaming does not require physical copies of software, which is one of the major factors driving the cloud gaming market.
Further, the report states that one of the major factors hindering the growth of this market is privacy and security concerns. Service providers track cookies to gather data regarding customer preferences to customize offerings and reach the target audience. This includes accessing customer location and gathering data about their online preferences and buying behavior. The data is used for customer profiling and data mining. The indiscriminate use of the data collected and stored by vendors can infringe a customer's privacy.
Key vendors
- Microsoft
- NVIDIA
- PlayGiga
- Playkey
- Sony
Other prominent vendors
- Amazon Web Services
- CiiNOW
- Crytek
- GamingCloud
- Happy Cloud
- IBM
- Kalydo
- LiquidSky Software
- Playcast Media Systems
- Samsung Electronics
- Sling Media
- TransGaming
- Ubitus
- Utomik
- Valve
Key Topics Covered: Part 01: Executive summary Part 02: Scope of the report Part 03: Market research methodology Part 04: Introduction Part 05: Industry overview Part 06: Market landscape Part 07: Market segmentation by type Part 08: Market segmentation by platform Part 09: Market segmentation by gamers Part 10: Geographical segmentation Part 11: Key leading countries Part 12: Buying criteria Part 13: Market drivers Part 14: Impact of drivers Part 15: Market challenges Part 16: Impact of drivers and challenges Part 17: Market trends Part 18: Vendor landscape Part 19: Appendix For more information about this report visit http://www.researchandmarkets.com/research/k3...obal_cloud
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