Investors Hangout Stock Message Boards Logo
  • Mailbox
  • Favorites
  • Boards
    • The Hangout
    • NASDAQ
    • NYSE
    • OTC Markets
    • All Boards
  • Whats Hot!
    • Recent Activity
    • Most Viewed Boards
    • Most Viewed Posts
    • Most Posted
    • Most Followed
    • Top Boards
    • Newest Boards
    • Newest Members
  • Blog
    • Recent Blog Posts
    • Recently Updated
    • News
    • Stocks
    • Crypto
    • Investing
    • Business
    • Markets
    • Economy
    • Real Estate
    • Personal Finance
  • Market Movers
  • Interactive Charts
  • Login - Join Now FREE!
  1. Home ›
  2. Stock Message Boards ›
  3. User Boards ›
  4. NASDAQ OMX GlobeNewswire Message Board

Global Cloud Gaming Market Growth at CAGR of 28.86

Message Board Public Reply | Private Reply | Keep | Replies (0)                   Post New Msg
Edit Msg () | Previous | Next


Post# of 301275
(Total Views: 106)
Posted On: 01/10/2017 5:00:19 AM
Avatar
Posted By: News Desk 2018
Global Cloud Gaming Market Growth at CAGR of 28.86%, 2017-2021: Key Players are Microsoft, NVIDIA, PlayGiga, Playkey & Sony

Dublin, Jan. 10, 2017 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Global Cloud Gaming Market 2017-2021" report to their offering. The analysts forecast the global cloud gaming market to grow at a CAGR of 28.86% during the period 2017-2021.

Global Cloud Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.

The latest trend gaining momentum in the market is penetration of cloud gaming in multiplayer scenario. The global gaming industry is currently witnessing the increased preference for multiplayer gaming. Online and cloud gaming are gaining substantial traction in the industry because they involve multiplayer gaming within the same game environment and allow gamers to connect with a large online gamer population. Apart from this, the growing popularity of cloud gaming in multiplayer games is because of the benefits it provides to users. The following are some of the benefits of cloud gaming in multiplayer games:

According to the report, one of the major drivers for this market is reduction in installation costs and time. The ownership cost of a gaming console is quite high as its ASP was $400 in 2016. Gaming consoles such as PlayStation and Xbox require specified equipment and the regular purchase of physical copies of gaming software. Cloud gaming does not require physical copies of software, which is one of the major factors driving the cloud gaming market.

Further, the report states that one of the major factors hindering the growth of this market is privacy and security concerns. Service providers track cookies to gather data regarding customer preferences to customize offerings and reach the target audience. This includes accessing customer location and gathering data about their online preferences and buying behavior. The data is used for customer profiling and data mining. The indiscriminate use of the data collected and stored by vendors can infringe a customer's privacy.

Key vendors

  • Microsoft
  • NVIDIA
  • PlayGiga
  • Playkey
  • Sony

Other prominent vendors

  • Amazon Web Services
  • CiiNOW
  • Crytek
  • GamingCloud
  • Google
  • Happy Cloud
  • IBM
  • Kalydo
  • LiquidSky Software
  • Playcast Media Systems
  • Samsung Electronics
  • Sling Media
  • TransGaming
  • Ubitus
  • Utomik
  • Valve

Key Topics Covered: Part 01: Executive summary Part 02: Scope of the report Part 03: Market research methodology Part 04: Introduction Part 05: Industry overview Part 06: Market landscape Part 07: Market segmentation by type Part 08: Market segmentation by platform Part 09: Market segmentation by gamers Part 10: Geographical segmentation Part 11: Key leading countries Part 12: Buying criteria Part 13: Market drivers Part 14: Impact of drivers Part 15: Market challenges Part 16: Impact of drivers and challenges Part 17: Market trends Part 18: Vendor landscape Part 19: Appendix For more information about this report visit http://www.researchandmarkets.com/research/k3...obal_cloud

CONTACT: Research and Markets Laura Wood, Senior Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900 U.S. Fax: 646-607-1907 Fax (outside U.S.): +353-1-481-1716 Related Topics: Gaming, Cloud Computing and Storage



(0)
(0)








Investors Hangout

Home

Mailbox

Message Boards

Favorites

Whats Hot

Blog

Settings

Privacy Policy

Terms and Conditions

Disclaimer

Contact Us

Whats Hot

Recent Activity

Most Viewed Boards

Most Viewed Posts

Most Posted Boards

Most Followed

Top Boards

Newest Boards

Newest Members

Investors Hangout Message Boards

Welcome To Investors Hangout

Stock Message Boards

American Stock Exchange (AMEX)

NASDAQ Stock Exchange (NASDAQ)

New York Stock Exchange (NYSE)

Penny Stocks - (OTC)

User Boards

The Hangout

Private

Global Markets

Australian Securities Exchange (ASX)

Euronext Amsterdam (AMS)

Euronext Brussels (BRU)

Euronext Lisbon (LIS)

Euronext Paris (PAR)

Foreign Exchange (FOREX)

Hong Kong Stock Exchange (HKEX)

London Stock Exchange (LSE)

Milan Stock Exchange (MLSE)

New Zealand Exchange (NZX)

Singapore Stock Exchange (SGX)

Toronto Stock Exchange (TSX)

Contact Investors Hangout

Email Us

Follow Investors Hangout

Twitter

YouTube

Facebook

Market Data powered by QuoteMedia. Copyright © 2025. Data delayed 15 minutes unless otherwise indicated (view delay times for all exchanges).
Analyst Ratings & Earnings by Zacks. RT=Real-Time, EOD=End of Day, PD=Previous Day. Terms of Use.

© 2025 Copyright Investors Hangout, LLC All Rights Reserved.

Privacy Policy |Do Not Sell My Information | Terms & Conditions | Disclaimer | Help | Contact Us