Global Wearable Apps Market Growth at CAGR f 56.86
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Dublin, Jan. 03, 2017 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Global Wearable Apps Market 2016-2020" report to their offering. The global wearable apps market to grow at a CAGR of 56.86% during the period 2016-2020. Global Wearable Apps Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
According to the report, sports and fitness apps have become an integral part of the life of millions of mobile users. Such apps help and guide users to maintain a healthy lifestyle and fitness regime. The three app categories that are in high demand are running trackers, heart rate monitors, and multi-sport and activity trackers. A large number of free sports and fitness apps are available in app stores. Some of the top 20 fitness apps include Argus, UP by Jawbone, MapMyFitness, UA Recorder, Endomondo, and RunKeeper. The growing demand for sports and fitness apps is driving the global smartwatch and fitness band wearable apps market.
Further, the report states that mobile apps are developed using SDKs that are provided by application platform providers. These apps are compatible with particular platforms such as mobiles and wearable devices. The programs need to be integrated with specifications to make them compatible with different OS. It demands significant amounts of investments, which is a challenge for vendors. For instance, fitness apps by some of the leading vendors such as Azumio and Under Armour are available for iOS and Android, but not for Windows. This restricts the revenue inflow from Windows OS users, which in turn affects the growth of the market.
To calculate the market size, the report considers the revenue generated from the app downloads by the following devices: - Smartwatches - Fitness bands - Smart glasses App downloads by the following devices: - Smartwatches - Fitness bands - Smart glasses Key Topics Covered: Part 01: Executive summary Part 02: Scope of the report Part 03: Market research methodology Part 04: Introduction Part 05: Market landscape Part 06: Market segmentation by device Part 07: Market segmentation by category Part 08: Buying criteria Part 09: Geographical segmentation Part 10: Key leading country Part 11: Market drivers Part 12: Impact of drivers Part 13: Market challenges Part 14: Impact of drivers and challenges Part 15: Market trends Part 16: Vendor landscape Part 17: Appendix Companies Mentioned - Apple - Fitbit - Google - Samsung Electronics - Appster - DMI - Fuzz Productions - Intellectsoft - Intersog - LeewayHertz - PointClear Solutions - Redmadrobot - Sourcebits - Touch Instinct - Worry Free Labs For more information about this report visit http://www.researchandmarkets.com/research/w6...l_wearable
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