A bit of history and WB has a lot of that! Founded in

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Lmcat

A bit of history and WB has a lot of that!

Founded in 1982 by Bill Stealey and Sid Meier, Microprose Software Inc. was primarily known as a publisher of flight simulators , military simulations , and strategy titles for 8-bit home computers such as the Commodore 64 , Apple II , and Atari 8-bit family , with titles such as Spitfire Ace and Hellcat Ace . It also published a few strategy games at the time.

As industry changed over to 16-bit and 32-bit CPUs in late 1980s, MicroProse started supporting IBM PC compatibles and 68000 -based machines like the Amiga and Atari ST . MicroProse also started a UK branch to cross-publish titles in Europe, and to import some European titles to be published in the United States. Notable products from this period include Silent Service , Airborne Ranger , Pirates! , Sword of the Samurai , F-19 Stealth Fighter and Gunship .

In 1990 and 1991, MicroProse released the blockbusters Railroad Tycoon and Civilization , designed by Sid Meier and developed by its internal division MPS Labs , on multiple platforms. They quickly became two of the best-selling strategy games of all time and spawned multiple sequels. MicroProse also released Geoff Crammond 's Formula One Grand Prix to adulation in 1991 (the Amiga and Atari ST versions were released first, and the DOS version followed in early 1992). Games were also published by under the labels Firebird ( Fire and Brimstone ) and Rainbird ( Midwinter ).

In 1992, MicroProse acquired Leeds -based flight simulation developer Vektor Grafix , who had already developed titles for (them such as B-17 Flying Fortress ), turning it into a satellite development studio.

In 1993, MicroProse Software Inc. was acquired by Spectrum HoloByte , another game company that specialized in simulation games. Founder Bill Stealey was good friends with Spectrum HoloByte president Gilman Louie , and convinced Louie to help MicroProse as Stealey was afraid that some bank would not understand the company culture. That same year, the UK office of MicroProse closed two satellite offices in northern England, and disposed of over 40 staff at its Chipping Sodbury head office. In 1994, Bill Stealey departed MicroProse Software and Spectrum HoloByte agreed to buy out his shares. Bill Stealey went on to found Interactive Magic , another simulation software company.

Despite cuts, Spectrum Holobyte managed to line up several big name licenses, including Top Gun , Magic: The Gathering , Star Trek: The Next Generation and MechWarrior . UFO: Enemy Unknown ( X-COM: UFO Defense ) proved to be an unanticipated hit in 1994, spawning multiple sequels.

In 1996, Spectrum HoloByte/MicroProse bought out Simtex , developer of Master of Orion and Master of Magic , among other MicroProse bestsellers. Simtex was rebranded as MicroProse Texas, based in Austin, Texas .

MicroProse Software continued as separate subsidiary company under Spectrum HoloByte until 1996. That year, Spectrum HoloByte started cutting a majority of the MicroProse staff to reduce costs. Soon after, it consolidated all of its titles under the MicroProse brand (essentially renaming itself MicroProse). Sid Meier and Jeff Briggs departed the company after the staff cut, forming a new company called Firaxis Games . Brian Reynolds , who designed Civilization II , also moved to Firaxis. A core group of artists, designers, and programmers left MicroProse UK to join Psygnosis , which opened an office in Stroud , United Kingdom, specifically to attract ex-MicroProse employees.

GT Interactive's $250 million cancelled offer

On October 5, 1997, GT Interactive announced that it had signed a definitive agreement to acquire MicroProse for $250 million in stock, the deal had even been unanimously approved by the Board of Directors of both companies. After the announcement MicroProse's stock price reached $7 a share. GT Interactive expected the deal to be completed by the end of that year. But on December 5 the acquisition was cancelled, according to both CEOs " the time is simply not right" for the deal. MicroProse's stock plummeted to just $2.31 after the announcement of the deal's cancellation. [9]

Legal dispute over the Civilization brand

In November 1997, MicroProse was sued by both Avalon Hill (who had the U.S. publishing rights to the name Civilization ) and Activision for copyright infringement . MicroProse responded by buying Hartland Trefoil, which was the original designer and manufacturer of the Civilization board game , and then sued Avalon Hill and Activision for trademark infringement and unfair business practices as a result of Activision 's decision to develop and publish Civilization computer games. Because Hasbro was negotiating the acquisition of both Avalon Hill and MicroProse, the lawsuits were settled in July 1998. Under the terms of the settlement MicroProse became the sole owner of the rights of the name Civilization and Activision acquired a license to publish a Civilization computer game which was later called Civilization: Call to Power .

Under Hasbro Interactive

In preparation for its sale, MicroProse closed down its studio in Austin, Texas, in June 1998. As a result of the closure, 35 employees were laid off.

On August 14, 1998, Hasbro issued a $70 million cash tender offer to purchase all MicroProse's shares for $6 each. This deal was completed on September 14, when Hasbro bought 91% of MicroProse's shares and announded that MicroProse had become a wholly owned subsidiary.The remaining shares would also be acquired for $6 in cash. MicroProse was merged with Hasbro Interactive . At the time of Hasbro's acquisition, MicroProse had 343 employees, including 135 at Alameda, California , with a total cost of $20 million per year. Besides the development studio in Alameda, MicroProse had three other studios: Hunt Valley, Maryland ; Chapel Hill, North Carolina ; and Chipping Sodbury, England .

In December 1998, MicroProse finally managed to publish Falcon 4.0 (in development since 1992), to disappointing sales. In December 1999, Hasbro Interactive closed down former MicroProse studios in Alameda and Chapel Hill. Among titles in development that got canceled during that period was X-COM: Genesis .

Under Infogrames

In January 2001, after French game publisher Infogrames Entertainment, SA (IESA) took over Hasbro Interactive for $100 million, MicroProse ceased to exist. Its latest title in the U.S., European Air War , was reissued with Infogrames' logo instead of the MicroProse logo. The last new game released with the MicroProse name was the UK version of Geoff Crammond 's Grand Prix 4 , in late 2002. Infogrames shut down the former MicroProse studio in Chipping Sodbury in September 2002. Hasbro Interactive was renamed to Infogrames Interactive and then to Atari Interactive.

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