Dublin, Sept. 23, 2016 (GLOBE NEWSWIRE) -- Research and Markets has announced the addition of the "Global Gambling Market 2016-2020" report to their offering. The global gambling market is expected to grow at a CAGR of 7.91% in the forecast period.
The report covers the present scenario and the growth prospects of the global gambling market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of lottery tickets, betting games, and casino games.
The burgeoning middle class population and their growing disposable income are the major factors driving the growth of the market. This increase in demand for the overall gambling games is leading to an increase in the construction and opening of new casino centres across the world. According to the report, one of the key drivers for market growth will be revenue contribution in the form of tax. In some countries gambling is legal, and the government encourages gambling activities and lottery sales to earn premium tax amounts from the player's prize money. The gambling market has a huge consumer base, who regularly gamble, bet, or buy lotteries to earn easy money.
The amount spent on gambling is a part of their disposable income after taxes. The vendors collect this amount for the prize money and give to the winner, converting the disposable income into taxable income, which is further used by the government for various social and developmental activities.
Key vendors
- 888 Holdings
- Betfair
- Caesars Entertainment
- Camelot
- INTRALOT
- Las Vegas Sands
- MGM Resorts
- SJM Holdings
- William Hill
Other prominent vendors
- Amaya Gaming
- Bet365
- Bet-at-home
- BetAmerica
- Betfred
- Betsson
- Draft Kings
- Ladbrokes
- Sports Toto Malaysia
Key Topics Covered: Part 01: Executive summary Part 02: Scope of the report Part 03: Market research methodology Part 04: Introduction Part 05: Market landscape Part 06: Market segmentation by type Part 07: Market segmentation by gender Part 08: Market segmentation by platform Part 09: Geographical segmentation Part 10: Key leading countries Part 11: Market drivers Part 12: Impact of drivers Part 13: Market challenges Part 14: Impact of drivers and challenges Part 15: Market trends Part 16: Vendor landscape Part 17: Appendix For more information about this report visit http://www.researchandmarkets.com/research/v7...l_gambling
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