Tapinator Inc (TAPM) 0.1938 $TAPM Tapinator Upd
Post# of 273242
Tapinator Updates 2016 Guidance - Company Also Provides Update On Major Upcoming Game Launches
PR Newswire - Mon Sep 19, 7:30AM CDT
Tapinator, Inc. (OTC: TAPM), a leading company within the mobile gaming industry, is providing an update to its previously issued financial guidance for 2016. Tapinator continues to expect revenue results in the range of $4.0 million - $4.5 million for 2016, representing an annualized organic revenue growth rate range of 63%-84%. The Company now expects operating income for the year to be between breakeven and $300,000, up from previously issued breakeven guidance, and is now targeting an Adjusted EBITDA (a non-GAAP measure) percentage range of 23%-27% for 2016, changed from previously issued guidance of 24%. The Company now expects to report net losses in 2016 of $2.0 million - $2.3 million, up from previously issued net loss guidance of $1.6 million, primarily as a result of financing charges related to the recent successful refinancing of the Company's $2.4 million convertible debenture, including approximately $2.1 million in expected non-cash charges.
Social & Mobile Games Becoming Fastest Growing Segment of Multi Billion Dollar Gaming Industry - Company Reports Over 70% Increase in Revenues
CNW Group - Mon Aug 15, 7:30AM CDT
The mobile gaming industry continues to assert its dominance in the digital world, having already overtaken both PC and applications as the primary source of gaming world-wide. After topping $34 Billion in 2015, the mobile gaming industry continues to surge forward behind the development of new platforms and innovative gaming options for consumers. Recent developments, acquisitions and Quarterly reports issued of importance in the market today include:
PENN: 13.01 (-0.34), ZNGA: 2.86 (-0.05), BABA: 103.03 (-1.61)
Tapinator Releases Q2 2016 Results - Q2 Revenues Grow 73% Year-Over-Year to $1,062,000
PR Newswire - Mon Aug 15, 7:15AM CDT
Tapinator, Inc. (OTC: TAPM), an emerging growth company within the mobile gaming industry, today announced financial results and the filing of its quarterly report for the three months ended June 30, 2016. The quarterly report and unaudited financial statements may be found at http://www.otcmarkets.com/stock/TAPM/filings.
Tapinator Completes Senior Debt Refinancing
PR Newswire - Tue Aug 02, 7:30AM CDT
Tapinator, Inc. (OTC:TAPM), ("Tapinator" or the "Company" a designer, developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, today announced that it recently entered into a Securities Exchange and Amendment Agreement with Hillair Capital Investments L.P. ("Hillair Capital" to amend and refinance the terms of the $2,240,000 8% Original Issue Discount Senior Secured Convertible Debenture originally issued to Hillair Capital on June 19, 2015. For details relating to the terms and conditions of the refinancing, please refer to Tapinator's Supplemental Information Report with OTC Markets dated August 2nd, 2016 that is available at http://www.otcmarkets.com/stock/TAPM/filings.
Tapinator Raises 2016 Guidance
PR Newswire - Mon Jun 20, 7:30AM CDT
Tapinator, Inc. (OTC: TAPM), a leading emerging growth company within the mobile gaming industry, is pleased to announce that it is raising its previously issued financial guidance for 2016, based on strong performance of its core mobile gaming business during the first half of this year. Tapinator now expects to achieve revenue in the range of $4.0 million - $4.5 million in 2016, up from previous revenue guidance of $3.7 million - $4.3 million for the year, representing an annualized organic revenue growth rate range of 63%-84%. The Company continues to expect near break-even results at the operating income level, and is now targeting an Adjusted EBITDA (a non-GAAP measure) percentage of 24% for 2016, up from previously issued guidance of 22%. Assuming, the Company achieves break-even results at the operating income level, the Company continues to expect net losses in 2016 of approximately $1.6 million, primarily as a result of financing related charges associated with the Company's $2.0 million convertible debenture financing completed during 2015, including $1.5 million in expected non-cash charges.
Global Mobile Gaming Industry Growing at a Rapid Pace - Forecasted to Generate $37 Billion in Revenues in 2016; Company Reports 106% Increase in Revenues
PR Newswire - Thu May 05, 7:30AM CDT
As consumers continue to gravitate towards on-the-go gaming options, mobile gaming continues to make its way towards eventually passing consoles and PCs in popularity, presenting rapid growth potentials for Gaming companies. Gaming developers and Publishers with current developments of note in the markets today are Tapinator, Inc. (OTC: TAPM), Zynga Inc. (NASDAQ: ZNGA), Electronic Arts Inc. (NASDAQ: EA), Glu Mobile Inc. (NASDAQ: GLUU), Activision Blizzard (NASDAQ: ATVI).
ATVI: 44.12 (-0.30), EA: 82.77 (-0.12), MSFT: 56.93 (-0.32), GLUU: 2.20 (-0.02), ZNGA: 2.86 (-0.05)
Tapinator Releases Q1 2016 Results - Q1 Revenues Grow 106% Year-Over-Year to $849,000; 2016 Guidance Confirmed
PR Newswire - Thu May 05, 7:10AM CDT
Tapinator, Inc. (OTC: TAPM), an emerging growth company within the mobile gaming industry, today announced financial results and the filing of its quarterly report for the three months ended March 31, 2016. The quarterly report and unaudited financial statements may be found at http://www.otcmarkets.com/stock/TAPM/filings.
Tapinator Announces Game Network Update and Timing of First Quarter Results
PR Newswire - Thu Apr 21, 7:00AM CDT
Tapinator, Inc. (OTC:TAPM), a designer, developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, today announced a number of important game network updates as of the end of Q1 2016, including:
Virtual Reality (VR) Projected to Grow Significantly Tapinator (TAPM) Is a Company to Watch
ACCESSWIRE - Thu Feb 04, 7:00AM CST
DELRAY BEACH, FL / ACCESSWIRE / February 4, 2016 / It is estimated that consumers will spend upwards of $5 billion on the latest virtual reality (VR) hardware, games, and accessories this year, an increase of over 750% of what gamers spent on the same market in 2015, and that over 55 million people will use virtual reality systems in 2016. Some analysts project even greater numbers thanks to the astronomical buzz generated by new VR systems like the Gear VR and the Oculus Rift, which has already sold out of its first wave of units set to ship in March. Additionally, the VR craze has proved to be a distinctly global phenomenon, as estimated VR spending for Europe, North America, and Asia in 2016 are neck and neck at $1.9 billion, $1.6 billion, and $1.1 billion, respectively.
Global Digital Gaming Sales Reach $61Billion as Mobile Gamers Gravitate to Latest Downloads & Free-to-Play Games
PR Newswire - Tue Feb 02, 7:30AM CST
The Worldwide market for digital games grew eight percent from 2014 to $61 billion, according to a new report from gaming intelligence firm SuperData Research. The market alone for tablet and smartphone for mobile games rose 10 percent to $25.1 billion from the previous year. Gaming publishers and developers in focus today are Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Glu Mobile, Inc. (NASDAQ: GLUU), King Digital Entertainment plc (NYSE: KING) and Take-Two Interactive Software Inc. (NASDAQ: TTWO)
TTWO: 44.71 (-0.02), EA: 82.77 (-0.12), FB: 128.65 (-0.42), GLUU: 2.20 (-0.02), KING: 18.00 (unch)
Tapinator and Tamatem MENA Partnership Demonstrates Strong Initial Results
PR Newswire - Tue Feb 02, 7:00AM CST
Tapinator, Inc. (OTC: TAPM) today announced that its Middle East and North Africa (MENA) publishing partnership with Tamatem, Inc., which the Company first announced in November, 2015, has yielded very strong initial results based on the recent launch of the partnership's debut game. Last Thursday, Tamatem released a localized version of Tapinator's hit mobile game, Cop Duty Simulator 3D, in key MENA markets and the game immediately climbed to the #1 spot in the iOS Overall Apps Top Download Charts and reached #46 in the iOS Overall Apps Top Grossing Charts in Saudi Arabia. The game also reached a top 10 download rank in other key Middle Eastern markets such as Kuwait and Bahrain.
Tapinator Publishes Updated Investor Presentation
PR Newswire - Mon Feb 01, 12:56PM CST
Tapinator, Inc. (OTC: TAPM) today announced that it has published an updated investor presentation on OTC Markets. The presentation provides the latest on Tapinator's business, including its recently announced 2016 game roadmap.
Mobile Gaming Companies Continue To Ride Wave of Growth into 2016 With Revenues Expected in the Billions
ACCESSWIRE - Fri Jan 22, 7:45AM CST
CORAL SPRINGS, FL / ACCESSWIRE / January 22, 2016 / Consumers are increasingly drawn to Mobile Gaming as ease of use, speed and simplicity of leading mobile game platforms are expected to continue to generate Billions in revenues in 2016. Gaming Companies in focus are Tapinator, Inc. (OTC: TAPM), Glu Mobile Inc. (NASDAQ: GLUU), Majesco Entertainment Company (NASDAQ: COOL) and Nintendo Co. Ltd. (OTC Pink: NTDOY)
COOL: 3.40 (unch), GLUU: 2.20 (-0.02)
With Billions of Revenues at Stake in the Mobile Gaming Industry Developers Race to Launch the Newest, High Quality Mobile Games in 2016
PR Newswire - Fri Jan 22, 7:30AM CST
Consumer gaming focus continues to shift towards mobile gaming platforms as Companies race to develop new products targeting smartphones, tablets and laptops while the sector is forecasted to top $45 billion within two years. Leading gaming developers and tech companies making moves in the gaming sector of note are Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Zynga Inc. (NASDAQ: ZNGA), Twitter, Inc. (NYSE: TWTR) and Take-Two Interactive Software, Inc. (NASDAQ: TTWO)
TTWO: 44.71 (-0.02), EA: 82.77 (-0.12), TWTR: 18.36 (-0.75), ZNGA: 2.86 (-0.05)
Will 2016 Be The Year of Deals in The Mobile Gaming Industry
ACCESSWIRE - Thu Dec 17, 6:24AM CST
DELRAY BEACH, FL / ACCESSWIRE / December 17, 2015 / As the mobile gaming market continues to expand and the objectives of like-minded companies cross over, acquisitions and mergers have become commonplace. Since 2012, consolidation in the game industry has skyrocketed, topping $4 billion that year, with headline-grabbing new deals surfacing all the time. In the 1st quarter of 2014 alone, digital gaming was responsible for over $5 billion in acquisitions and mergers.
CMCM: 12.95 (+0.49)
Acquisitions, User Engagement & Popular Downloads Propelling Mobile Gaming Sector to New Heights as 2016 Nears - Company Acquires Publishing Rights to Popular Mobile Game
PR Newswire - Tue Dec 15, 8:00AM CST
Mobile Gaming Sector staring at robust forecast for 2016 as user engagement has increased by 20% and popular downloads show no sign of slowing down. Today's mobile/digital gaming companies in the spotlight are Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Zynga Inc. (NASDAQ: ZNGA), Activision Blizzard, Inc. (NASDAQ: ATVI) and Take-Two Interactive Software Inc. (NASDAQ: TTWO).
TTWO: 44.71 (-0.02), ATVI: 44.12 (-0.30), EA: 82.77 (-0.12), ZNGA: 2.86 (-0.05), GLUU: 2.20 (-0.02), KING: 18.00 (unch)
Tapinator Brings Leading Mobile Game Franchise, Big Sport Fishing 3D, to Google Play, IOS and Amazon in 2016
PR Newswire - Tue Dec 15, 7:30AM CST
Tapinator, Inc. (OTC: TAPM), an emerging growth company in the burgeoning mobile games space, today announces the acquisition of publishing rights to the hit Android mobile fishing game franchise, Big Sport Fishing 3D. With more than 15 million downloads to date across multiple expansion packs, Big Sport Fishing 3D debuted in 2010 as one of the first mobile fishing games to turn players' smartphones into virtual fishing rods within a 360-degree, simulated reality fishing environment. The investment and publishing deal with Rocketmind Inc. of Cambridge, Massachusetts will bring a brand new sequel of Big Sport Fishing to Google Play, iOS and Amazon. Big Sport Fishing had previously been available exclusively on Android. The deal also grants licensing rights to mobile game production company, HyperPower Game Group, which will pursue opportunities to extend the franchise, in collaboration with Tapinator and Rocketmind, after release of the new upcoming game.
GLUU: 2.20 (-0.02)
Gaming Industry's Newest Arrivals Continue to Drive Strong Growth Potentials With Biggest Increase Expected In Mobile Gaming - Company Announces Major Collaboration for New Mobile Game Development
PR Newswire - Tue Dec 01, 8:20AM CST
Digi-Capital forecasts that games software revenue will grow from $88 billion in 2015 to $110 billion by 2018 at 8% annual growth with Mobile games projected to generate more revenue than online games in 2015, as well as more revenue than console software. Leading gaming publishers in the news are Tapinator, Inc. (OTC: TAPM), The9 Limited (NASDAQ: NCTY), Activision Blizzard, Inc. (NASDAQ: ATVI), Zynga, Inc. (NASDAQ: ZNGA) and King Digital Entertainment (NYSE:KING)
ATVI: 44.12 (-0.30), NCTY: 1.78 (-0.01), ZNGA: 2.86 (-0.05), KING: 18.00 (unch)
Tapinator & MGM Interactive Partner to Build ROCKY Mobile Game
PR Newswire - Tue Dec 01, 8:00AM CST
Tapinator, Inc. (OTC: TAPM), an emerging company within the mobile gaming industry, is pleased to announce it has partnered with MGM Interactive, a subsidiary of Metro-Goldwyn-Mayer Studios (MGM), to build a mobile game based on the legendary ROCKY movie franchise. Tapinator expects to launch the free-to-play mobile game worldwide in Q2 2016, coinciding with ROCKY's 40th anniversary.