"In a nutshell, Gamblit reached out to me after I had left Scopely. I was VP of development there at that mobile publisher. I basically was like, 'Thanks guys, I don't really want to make casino games. Super boring.' And they were like, 'No, no, no. Just come in. Let us explain.' So I had a really great meeting with the CEO. After talking with him for about 3 hours, I'm like, 'Wait. OK. So basically what you're telling me is I could work on bringing arcades back to life and play Street Fighter on the casino floor for money. Let's do this. I'm in.' And honestly, I haven't seen an opportunity this promising or an industry that was this in need of change and potential growth since I switched from making big budget console games into mobile games in 2010," he explains.
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