Viveport, The App Store For Virtual Reality, Rolling Out Globally
PR Newswire - Fri Aug 05, 11:00AM CDT
Today at VRLA, the world's largest virtual reality expo, the team at Vive announced VIVEPORT(TM), the destination for VR content and experiences. Viveport will be available to customers later this fall and will launch a developer beta soon. Building on the fast growth and success of great VR games, Viveport features immersive experiences across additional categories and introduces an update to Vive Home, a personal and customizable virtual environment. Viveport will soon invite both the creator community and customers to discover, create, connect, watch, and shop for the things they love and need in life.
TheWaveVR Closes $2.5 Million Seed Round to Change the Way People Experience Music with Virtual Reality
PR Newswire - Fri Aug 05, 6:30AM CDT
Virtual Reality (VR) music platform company, TheWaveVR, today announced that is has closed a $2.5 million seed round of funding to build the world's first social VR music platform. Launching later this year, TheWaveVR delivers several VR, music and entertainment industry firsts, changing the way people experience and immerse themselves in music with VR.
Six Flags and Samsung Introduce World's First Fully Interactive Roller Coaster Gaming Experience
BusinessWire - Fri Aug 05, 4:00AM CDT
Six Flags Entertainment Corporation, (NYSE: SIX), and Samsung Electronics America, Inc., the "Official Technology Partner" of the world's largest regional theme park company, today announced the next evolution of Virtual Reality experiences coming to eight parks this fall. The company that introduced North America's first VR Coasters earlier this year, using Samsung Gear VR powered by Oculus - is taking thrill-seekers on an all-new 360 degree adventure in Rage of the Gargoyles, a chilling, futuristic battle between good and evil featuring the first-ever interactive roller coaster gaming experience.
SIX: 54.01 (-0.27)
Breakout Virtual Reality Company NUX Studios Unveils Wands(R) - A Magical New Internet Connected PVP VR Game for Mobile
PRWeb - Thu Aug 04, 11:36AM CDT
Do you have what it takes to wield ancient, powerful magic in a steampunk virtual reality world? Wands is the groundbreaking first experience from NUX Studios that transports you to a new world filled with mysterious spells, nefarious wielders and a mystical portal to the Beyond. A player vs. player game for Samsung Gear VR with a split-screen spectator mode, players train by learning ancient spells, duel other wielders online, and move up a global leaderboard to become the most powerful magician in the realm.
Virtual Reality Shows Impacts of Sea Level Rise
PR Newswire - Thu Aug 04, 10:17AM CDT
Look Ahead - San Mateo, an innovative education campaign utilizing augmented reality technology, launched on August 4 to increase public engagement and outreach on the impacts of sea level rise on the shore and other assets at Coyote Point and in the County.
Experience the Future of Video Games at the 2016 GameStop EXPO
Marketwire Canada - Thu Aug 04, 9:46AM CDT
Discover New Worlds in Virtual Reality by Testing PlayStation VR
GME: 30.04 (+0.38)
Wiredrive to Host 'Mixing Realities' Official Kickoff Event for VRLA Summer 2016 Expo Tonight
PRWeb - Thu Aug 04, 8:24AM CDT
Wiredrive is thrilled to announce its hosting of the VRLA Kickoff Virtual Reality Mixer tonight, Thursday, August 4th, just one day before the VRLA conference begins. VRLA is the largest virtual reality and augmented reality expo in the world. The expo, open to both consumers and industry professionals, will feature cutting-edge demos of the most exciting projects in development for the Oculus Rift, HTC Vive, PlayStation VR, Google Cardboard, Samsung GearVR and more!
Altia Systems Announces Real-Time VR Capabilities for PanaCast 2, the World's First Panoramic-4K Plug-and-Play USB Camera
BusinessWire - Thu Aug 04, 8:00AM CDT
Altia Systems - a CES 2016 Award Honoree and recipient of the 2016 Frost and Sullivan New Product Innovation Award - today announced the availability of a Virtual Reality mode for its award-winning PanaCast 2 Panoramic-4K real-time video camera. The newly available Virtual Reality mode is based on a new generation of global stitching technology and algorithms which optimize for outdoor and live-action use. The camera is in production and available today with the VR mode for the original price of $995.
YDreams Global Presents Interactive Exhibition Implementing Virtual Reality on Formula 1 Legend Ayrton Senna
ACCESSWIRE - Thu Aug 04, 7:08AM CDT
VANCOUVER, BC / ACCESSWIRE / August 4, 2016 / YDreams Global (TSXV: YD) ("YDreams " or the "Company"
YD.VN: 0.520 (+0.030)
The Virtual Reality Foundation Launches First-Ever "Girls Make VR" Workshop at VRLA Summer Expo 2016
Marketwire Canada - Wed Aug 03, 11:00AM CDT
VRLA Event Leads Adoption of Virtual Reality With a Focus on Opening Future Tech Careers for All
Mount Sinai Neurosurgeon First to Use Microscope Imaging System That Integrates Virtual Reality Technology
PRWeb - Wed Aug 03, 9:16AM CDT
Joshua Bederson, MD, Professor and System Chair for the Department of Neurosurgery at Mount Sinai Health System, is the first neurosurgeon to use CaptiView - a microscope image injection system from Leica Microsystems that overlays critical virtual reality imaging directly onto the brain when viewed through the eyepiece, known as the ocular, during surgery. This new microscope technology allows images of chosen objects, including original CT, MRI and angiogram datasets, to be superimposed, or 'injected,' directly into the neurosurgeon's eyepiece during microscopic surgery.
Flexpoint Sensor Systems, Inc. Discusses Bend Sensor® Success and Reveals Growth Prospects and Future Plans in Radio Broadcast Interview
PR Newswire - Wed Aug 03, 8:00AM CDT
Today, Flexpoint Sensor Systems, Inc. (FLXT) is spotlighted in a syndicated radio broadcast interview by Uptick Newswire. In the interview conducted with Paul Sexauer, Flexpoint's Vice President of Sales and Marketing, the company talks about 2016 goals and achievements, as well as the near-term future plans relating to sales model and goals.
Spherica Pushes the Boundaries of Virtual Reality with First-ever Action Series "Immersive Combat".
PRWeb - Wed Aug 03, 7:15AM CDT
"Immersive Combat" is a project of truly epic scale and unrivaled complexity - the series take viewers into the heart of the battle as Kung Fu, Muay Thai and Medieval Combat world champions fight it out in worlds of Vikings and pirates, steampunk and cyberpunk. Spherica production team is set to release more than a dozen live-action VR films from the series in 2016.
Iowa Vocational Rehabilitation Services Implements Virtual Reality Technology for Teens and Adults With Special Needs
PRWeb - Wed Aug 03, 6:02AM CDT
Today at the 2016 School Administrators of Iowa Conference, Iowa Vocational Rehabilitation Services (IVRS) announced that it is incorporating virtual reality (VR) technology into its curriculum to ignite the interest of special needs students in STEM (Science, Technology, Engineering and Math) careers and support their development of 21st-century work skills. Using zSpace, an interactive VR technology, students learn STEM subjects using 3D, virtual-holographic images that they can move and manipulate. Initial pilots with the technology indicate that zSpace could transform the way students with disabilities are taught.
Dixie Outlet Mall Launches Virtual Reality Adventure Lounge
CNW Group - Wed Aug 03, 6:00AM CDT
Toronto's discount destination offers exclusive look at innovative technologies and VIP shopping experiences in anticipation of the back-to-school season
Students at 400 U.S. School Districts Head Back to School to Learn with zSpace Virtual Reality
PRWeb - Tue Aug 02, 10:05AM CDT
Hundreds of thousands of U.S. K-12 students are heading back to school to learn with immersive virtual reality from zSpace. The Silicon Valley education company announced today that more than 400 K-12 school districts across the United States have adopted the all-in-one screen virtual reality desktop featuring education software that is easy-to-use, natural and intuitive to support their science, technology, engineering, and math (STEM) curriculum, as well as art and social studies.
Matterport Expands Virtual Reality Portfolio With Support of Google Cardboard
Marketwire Canada - Tue Aug 02, 7:02AM CDT
Immersive Media and VR Pioneer Also Integrates Outdoor Views and External Links to Provide Richer Property Information