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70,300 Attendees Convened to Experience the Latest in Video Games and Virtual Reality
PR Newswire - 2 hrs 6 mins ago
The Entertainment Software Association (ESA) announced today that more than 70,000 people participated in the week's events, including 50,300 video game professionals, analysts, journalists, and enthusiasts attended this week's trade show, and 20,000 fans attended E3 Live. The premier global video game event displayed more than 1,600 products from more than 250 exhibitors.

Virtual Reality Company, ImmersaCAD, Unveils New Website, App
BusinessWire - Thu Jun 16, 10:35AM CDT
ImmersaCAD, an innovative company bringing light to the emerging platform of virtual reality, has announced the launch of its new website, and its app, now available in the Google Play Store.

Global Virtual Reality in Gaming Market to Record Astounding 39.2% CAGR 2013-2019 Fueled by Surge in Online Gamers: TMR
GlobeNewswire - Thu Jun 16, 5:30AM CDT
The global virtual reality (VR) in gaming market for has witnessed remarkable growth in recent years owing to the continuous advancements in gaming technologies. Transparency Market Research, in a report titled "Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 - 2019," explores the impact of these developments from 2013 to 2019.

Resolution Games Announces New Localized Versions of Virtual Reality Fishing Game Bait!
PR Newswire - Wed Jun 15, 8:06AM CDT
Today during the 2016 Electronic Entertainment Expo (E3), virtual reality (VR) games studio Resolution Games announced updates to its popular VR fishing game, Bait! The game, available on the Oculus VR Store for Samsung Gear VR, has now been localized for several European countries including Germany, Spain, Italy and France. In the coming months, Resolution Games will be announcing localized versions of Bait! for additional global audiences.

Virtual Reality Trailblazer Felix & Paul Studios Closes $6.8 Million Series A Financing Round Led by Comcast Ventures
CNW Group - Wed Jun 15, 6:41AM CDT
Emmy® Award-Winning Studio to Use Funding to Expand Team and Production Capacity, Enhance Proprietary VR Cameras & Post-Production Software Suite, and Distribute Slate of Cinematic Virtual Reality Experiences Across Major VR Platforms around the Globe

MarketResearch.com: Market for Virtual Reality Products Expected to Reach $33.9 Billion in 2022
PR Newswire - Wed Jun 15, 6:03AM CDT
MarketResearch.com published a blog post providing insights into the market for augmented reality and virtual reality products and technologies.

Immerex Debuts At E3 With End-To-End Virtual Reality Solution
PR Newswire - Tue Jun 14, 2:00PM CDT
E3 Expo Booth E5010 -- Immerex, a virtual reality company that creates cinema-centric VR experiences, has made its official debut at the 2016 Electronic Entertainment Expo (E3) with the launch of its end-to-end virtual reality solution and next generation VRG-9020 head-mounted display (HMD). From movies and gaming to applications, Immerex unlocks a wide range of entertainment experiences with its carefully engineered virtual reality platform that is supported by proprietary technology, international connections and award-winning production partners.

Virtual Reality Will Play an Important Role in OTT Video
PR Newswire Europe - Tue Jun 14, 7:01AM CDT
Level 3, Streaming Media and Unisphere Study Reveals 67 Percent of OTT Companies Believe Virtual Reality is a Lasting Technology
LVLT: 51.20 (+0.16)

Warner Bros. Interactive Entertainment Announces Batman(TM): Arkham VR for PlayStation VR
BusinessWire - Mon Jun 13, 9:30PM CDT
Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman(TM): Arkham VR, the very first virtual reality experience that allows fans to Be the Batman like never before. Developed by Rocksteady Studios, creators of the critically acclaimed Batman(TM): Arkham trilogy, Batman: Arkham VR is based on DC's core Batman license and will be available exclusively for the PlayStation(R)4 computer entertainment system with PlayStation(R)VR in October 2016.

Step Into Titmouse's 3D Cartoon World With Tilt Brush
Marketwired - Mon Jun 13, 10:00AM CDT
"Two Weeks of Titmouse" Showcases Mind and Space-Bending Virtual Reality Art From 11 Famed Creators Using Google's Technology

Turtle Beach Celebrates The Launch Of The Elite Pro, Plus Reveals New Virtual Reality Gaming Headset, New Livestreaming Microphone, And HyperSound Glass At The 2016 Electronic Entertainment Expo
PR Newswire - Mon Jun 13, 7:30AM CDT
Turtle Beach Corporation (NASDAQ: HEAR) continues deepening its 40-plus-year strong roots as the leader in gaming audio and innovation with today's announcement of new products debuting at this year's Electronic Entertainment Expo (E3). First, the Company will be celebrating the launch of its all-new Elite Pro line eSports audio gear, offering show attendees the opportunity to sit down and play games while experiencing the future of competitive gaming audio performance and comfort first-hand, with special appearances by members of pro gaming teams OpTic Gaming and FaZe Clan. Further, on Tuesday, June 14th, fans who come by the Turtle Beach E3 booth from 1:30-2:15 p.m. and again from 3:15-4:00 p.m. can win prizes as they watch OpTic Gaming and FaZe Clan go head-to-head in a couple of friendly matches of a non-specific, military-based first-person shooter video game (rhymes with Call of Duty®).
HEAR: 0.93 (unch)

Björk Digital Teams Up With River Studios For "Vulnicura" Virtual Reality Album
PR Newswire - Thu Jun 09, 1:30PM CDT
As part of the Björk Digital Tour, world-renowned artist Björk, and San Francisco virtual reality studio, River Studios has teamed up to create an immersive musical experience: Vulnicura VR, the first virtual reality music album. The combination of Björk's creativity and River Studios' VR technology allows fans to explore the album in a completely new fashion.

SIGGRAPH 2016 VR Village Will Celebrate 'Summer of VR' with Unprecedented Number of Experiential, Cutting-Edge VR and AR Installations
BusinessWire - Thu Jun 09, 10:09AM CDT
SIGGRAPH 2016, the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, will celebrate "The Summer of VR" with an unprecedented number of experiential and cutting-edge Virtual Reality and Augmented Reality installations, during this year's conference. A conference where attendees can "Render the Possibilities," SIGGRAPH 2016 will be held at the Anaheim Convention Center, 24-28 July 2016.

This Changes Everything! Superman Krypton Virtual Reality Coaster Opening June 11 at Six Flags Fiesta Texas!
BusinessWire - Thu Jun 09, 6:11AM CDT
Six Flags Fiesta Texas is proud to announce the unveiling of the world's first Superman-themed Virtual Reality Roller Coaster. In addition to experiencing the six inversions and 70 mile-per-hour twists and turns on SUPERMAN Krypton Coaster, riders will now have the option of being fully immersed in a 360-degree virtual reality adventure. Wearing VR headsets, riders will dive into Metropolis alongside SUPERMAN himself. The innovation includes the debut of ground-breaking experiences coming to nine Six Flags parks--North America's first Virtual Reality (VR) Roller Coasters, using VR headsets.
SIX: 56.55 (-0.57)

World's Tallest, Fastest, and Longest Virtual Reality Coaster Now Open
BusinessWire - Thu Jun 09, 4:15AM CDT
Six Flags New England, New England's largest theme park, is once again leading the way in innovation and cutting-edge technology, launching one of the first Virtual Reality (VR) Roller Coasters in North America. Six Flags New England is taking its signature brand of thrills to the next level and beyond in a fully immersive, virtual riding experience. SUPERMAN The Ride, the park's most popular coaster, is now equipped to allow riders wearing wireless VR headsets to feel the heart-pumping adrenaline of steep drops, high speeds, powerful twists and turns as gyros, accelerometers and proximity sensors synchronize all of the action in a remarkably realistic 360-degree virtual reality world. Welcome to the future...This Changes Everything!
SIX: 56.55 (-0.57)

Augmented Reality and Virtual Reality Company Marxent Expands its Leadership Team with New Vice President of Client Partnerships
BusinessWire - Wed Jun 08, 9:37AM CDT
Marxent, the leading virtual reality (VR) and augmented reality (AR) company for enterprise retailers and manufacturers, today announced the appointment of Stephanie Fresonke as vice president of client partnerships. To accommodate the momentum around Marxent's 3D virtual products platform, VisualCommerce(TM), Stephanie will spearhead Marxent's sales team and client relationship development. She will be responsible for leading growth of the sales organization as Marxent expands its customer base and helps more enterprises virtualize their product catalogues with the VisualCommerce(TM) device-agnostic platform for Augmented Reality and Virtual Reality.

New Christie Mystique Suite of Tools for large-scale Experiences Previewed at InfoComm 2016
PRWeb - Wed Jun 08, 9:00AM CDT
To address the increasing demand for world-class large-scale audience experiences in major entertainment venues worldwide, Christie(R) will be previewing the new Christie Mystique​™ suite of tools, including software, hardware and services at InfoComm 2016 in Las Vegas, Nevada, June 8 - 10.

Lightspeed Design, Inc. Launches DepthQ® Virtual Reality Film Experience
PR Newswire - Tue Jun 07, 8:44AM CDT
Lightspeed Design, Inc. announced today the launch of its newest endeavor, the DepthQ® VR Film Experience.

Sensics Helps Zero Latency Power the World's First Multiplayer Free-Roam Virtual Reality Experience
PR Newswire - Tue Jun 07, 8:00AM CDT
Sensics, the developer of groundbreaking virtual reality (VR) technologies and co-founder of Open-Source Virtual Reality (OSVR), announced today that it has helped Zero Latency develop a first-of-its-kind VR entertainment platform. Experiences developed on this platform use custom-built Sensics hardware, the OSVR software platform and Zero Latency's proprietary software, technology infrastructure and engineered wearables. Together, these components power an immersive multi-player experience inside Zero Latency's warehouse-scale game space.

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