I can confirm this. Quotes that I will relay fr
Post# of 1608
Quotes that I will relay from spectators who are in the industry:
"You guys are the only ones with skill-based games that don't suck."
I forgot who made this statement, but the sentiment was heard from more than one person, and this sentiment was made from others who are working for competitors who have failed, thus far, to make compelling video games for this segment of the market (what THEY call skill based gambling).
"I hope that you get your games in the casinos soon because they need this."
This was David Schwartz who said this. I tried to get that quote on film, but I couldn't capture the part where he said "because they needs this." He may not have wanted to say it on film, but he did say it and agreed to be quoted, so there it is.
"It really feels like a real pinball machine."
This sentiment was heard from multiple people, but we heard this, in general, from people who played the game. This is the result of a lot of technology, but if you compare our game to Texas Tea, it's pretty easy to see that we are the authentic presentation of pinball and there was no other product even remotely close.
"You guys are the buzz of the entire show."
We heard this from no fewer than ten people. But most notably, and I'm not mentioning even company names, much less employee names, employees of competitors (the big competitors) were the ones saying this. We received a couple of resumes from folks who would like to work on games (that are fun to play and that also measure your skill effectively, transparently, and ethically) like ours.
A lot of mainstream media coverage did not find us. CBS did as they did last year, but there was no ABC, NBC, or NPR, or even Twitch TV this year. Our national coverage is likely not going to happen until we have working products that are bringing in revenue. We are still very much unproven to those who cover the big headlines.
We are busily working on how to present the business case to the customer, which is the casino that intends to operate the games with a hope of earning more than a typical $150/day hold for the house per machine.
There is quite a lot of work that needs to be done from where we are sitting before we are in a casino, but we feel confident that we are ahead in terms of how to monetize this niche market, and sadly for the rest of the industry, the efforts being made demonstrate a general lack of knowledge for how to properly monetize video games.
We are looking at input from geniuses in the industry who understand monetization strategies for video games
* Eugene Jarvis (defender coin-op)
* Mark Turmell (NBA Jam coin-op, NFL Blitz coin-op, Farmville/facebook)
* Richard Baker (Call of Duty MW2, TitanFall)
Each of these guys is an expert at how monetization of video games works.
The slot industry is very familiar with PARR sheets and pay tables and existing math models.
But they generally don't understand video games and how to get money from people who play video games. It's sort of a different animal all together, and just slapping in a play experience that only hurts your return is not a compelling approach to how to do things. And so far, that's all that has ever been offered by any of the video game experiences in casinos to this date.
Those games include:
* Reel Edge / Centipede
* Reel Edge / Breakout
* Bally slot / Pong
* Cyberview / microwagering - pinball galaga game
There has yet to be an AP'able video game experience in the Casino.
And my quote,
"If the most skilled move on a gambling experience is to stop playing, that's not skill-based gambling."
It's just that simple. Nobody offered ANYTHING by our definition of skill based gambling. It was all what we call "illusion of skill" and can be lumped in with every other thing that makes you FEEL better, but it doesn't actually improve the value-proposition to the player compared to bets that are already available with a much lower house advantage without even requiring any skill at all.