Those are some Big A$$$ files and they need the go
Post# of 96879
to serve it up....
Here's some dd as to the market of the content side
http://finance.yahoo.com/news/research-market...00241.html
VR content will increase from $108.8 million in 2014 to $21.8 billion worldwide by 2020, with a compound annual growth rate (CAGR) of 142%. As adoption begins to reach a critical mass, the market intelligence firm forecasts that the industry's revenue mix will quickly shift from hardware sales to content. Content sales will represent more than one-third of total VR revenue by 2017, and will quickly grow to nearly two-thirds of all VR revenue by 2020.