In 2014, Klimscha says there were 1.78 billion video game players in the world, but only 205 million were involved with livestreaming. That number is growing quickly. With a market this size, he believes there is plenty of room for multiple providers—just as there are in other media sectors. (NTEK)
Analysts agree that there’s room in the booming eSports market for new companies to stake a claim, assuming they have an angle that gamers are interested in—like 4K. (SEEMS TO ME THAT WAS A HINT FOR NTEK)
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