Interesting as well. Aaron Hightower : early this
Post# of 96879
About video pinball
Quote:
Aaron - since you worked on the Ultrapin with David at Ultracade/Global VR - just a question - is the Multipin the same product under a different name? or did you tweak it enough not to be the same? given the bankruptcy situation.
David R. Foley had the original idea for UltraPin and began research on the idea in the beginning of 2000. In 2004 he discovered a motion controller chip that enabled the idea of a player being able to nudge and bump the ball in play which is unique to any digital pinball game before its time. In 2005 David began development on the UltraPin project with Aaron Hightower under David´s company UltraCade Technologies. The development team at UltraCade Technologies created an updated Visual Pinball engine with a custom Physics Engine created by Buen Diseno, using DirectX 9 hardware and Visual PinMAME, to emulate various pinball games.
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and what about the motion control device - just improved and revamped?
David allowed me to do the first code changes to Visual Pinball that enabled UltraPin to become a product.
I had absolutely no involvement with video pinball after I had a disagreement with Jim DeRose in his office that led me to quit my position the same day as my first day as an official GlobalVR employee.
At that time, I was unhappy about how Jim DeRose was unable to see my vision for video pinball and I was certain that under Jim DeRose's management there was no hope at all for a commercial success at video pinball.
After meeting with Jim DeRose in his office and discussing a critical point for a promise that was made to me by David Foley that Jim was unwilling to uphold, I decided to leave the company and pursue a job working with another company.
I worked two weeks to transition things to Jason Powell, then I packed up my four arcade games, and I left. I have not been involved with video pinball sense then. The questions you are asking I don't know the answer to except that I wasn't involved at that stage.
Video pinball is David's concept, and I am proud to have implemented many of the changes that allowed the game to be playable at all in a cabinet form. Also, Jason Powell deserves a lot of credit for the programming work he did.
The awards were received by Jim DeRose and by Brian Matthews. You should ask Jim DeRose and Brian Matthews what their job was on that project. By exclusion, that's what the rest of us did.
Also, Visual Pinball was only made possible by a huge team of folks who made these tables and put them up online through a forum known as VPFORUMS. There's a long list of contributors. It's not like Jim DeRose and Brian Matthews made this game all by themselves.
GlobalVR never EVER had exclusive rights to the (Visual Piball) software for video pinball. They only had rights to the specific 12 tables that were licensed and that specific instance of that specific product to the best of my knowledge. Most of the engineering effort for this product was done by folks on the internet. All of the deals to make this a commercial project hinged on giving full and free access to the code for Visual Pinball back to the community on the internet, and video pinball has and always will be something that anyone can get to work for free given enough time to put the pieces together.
That being said, for any instance of video pinball to work, you need a talented team that understands how games work. Jim DeRose failed to understand video pinball, and from my view, however many cabinets they sold was not the vision of success that I had, even if they got an award for it. To me UltraPin was only a tiny fraction of what it could have been if Jim DeRose had been someone knowledgeable about how successful games get made. He failed. Miserably. In many ways. I don't mind even telling you in a very public way that I don't like that guy at all, and that is the SOLE reason I left.