Pinball meets casino gambling with the Vegas 2047
Post# of 96879
Written By Nate Linhart Posted: 05/18/2015, 05:00pm
Aaron Hightower, vice president of gaming technology for NanoTech Gaming, intends to provide a dramatically different machine game that will appeal to both casual gamblers and hard-core gamblers.
Meet NanoTech’s creation: Vegas 2047.
Here's our talented Art Director's portrayal of our vision for Vegas 2047 High Limit Advantage Play Pinball. pic.twitter.com/8vzcYi3aPP
— Aaron Hightower (@aahigh) October 23, 2014
The future of gaming:
Vegas 2047 is an electronic pinball machine which allows players to choose the degree of luck and skill that figure into the potential payout.
The company is hoping to showcase it at the 2014 Global Gaming Expo and wants it to be in casinos by the end of the year.
The game took a while to develop, according to Hightower. The 3D display includes working flippers, bumpers and balls and refreshes input 3 billion times per second. Inputs on the flipper buttons are measured in nanoseconds which makes the game a true measure of reactionary skill.
Here’s how it works:
Before playing, players select the six of the best, the potential win amount and how much the pinball score should factor into the outcome. A green and red wheel shows the chance of winning the bet, while the more green showing the better chance someone has. As in a slot machine, a random generator determines the outcome.
Hightower’s comments, via Trib Live:
“Gambling should be something where you have a fair chance to win,” says Hightower, vice president of gaming technology for NanoTech Gaming in Las Vegas.
“We also believe that if you want the skill to make a difference, you should be allowed to have that privilege. … Our game is designed in such a way that a top player on a given machine can be making more than the casino on that machine, and it’s not an expression of something going wrong.”
“We explicitly aim to provide an environment where the advantage player doesn’t get shown the door,” Hightower says. “My view is the advantage-play market is under-served.”
“We’re stepping outside the cultural norm,” he says. “We’re fighting the mindset that’s trained players that: A, you’re not going to win; B, you’re not going to bet enough to have that chance to win; and C, just forget about winning and have fun.”
He believes the NanoTech approach could apply to other popular arcade games someday, such as Donkey Kong or Pac-Man. However, there would need to be several requirements, including the game being fair, no shortcuts and the game lasting around only three-minutes.