TCTZF News Alert Tencent Holdings Ltd (TCTZF) 16.8600 02/15/2015
Post# of 64074
China Attacks Google Email Again to Help Promote Local Rivals
at The Street - Wed Jan 07, 8:32AM CST
Google’s late-2014 Gmail troubles in China will reroute business to local rivals and foreign Internet content providers such as Microsoft.
VNET: 19.05 (+0.95), SINA: 38.37 (+0.59), GOOGL: 551.16 (+5.15), MSFT: 43.87 (+0.78), GOOG: 549.01 (+6.08), AAPL: 127.08 (+0.62)
What China's Focus on Private Enterprise Means for U.S. Investors
at The Street - Tue Dec 16, 1:34PM CST
Investors now have new opportunities in an economy that is expected to grow 7.4% this year.
QIHU: 60.48 (+1.47), BIDU: 212.13 (+7.11), BLK: 376.04 (+1.16), WMT: 85.81 (-0.08), SOHU: 53.96 (+2.74), BBY: 39.11 (-0.08), KKR: 24.42 (+0.06), FXI: 42.98 (+0.27)
Matchmaker Jiayuan Rides Past Baidu on China’s Urbanization Wave
at The Street - Fri Sep 05, 1:57PM CDT
The online dating service is benefiting from the enormous changes under way in urbanizing, mobile Internet-using China.
BIDU: 212.13 (+7.11), CHL: 68.70 (-0.22), DATE: 4.83 (-0.12), JD: 26.23 (-0.27), AAPL: 127.08 (+0.62)
China's Sinopec Oil Drops Spinoff Hints as Rumor Mill Churns
at The Street - Thu Jul 03, 5:00AM CDT
The state-owned oil conglomerate's vague announcement about future asset sales set off market speculation but provided little new information.
CEO: 143.19 (+3.14), SHI: 30.03 (-0.13), PTR: 111.79 (+0.37)
Why JD.com (JD) Stock Is Gaining On Tuesday Morning
at The Street - Tue Jul 01, 7:44AM CDT
JD.com (JD) stock is up in pre-market trading after being initiated with a 'buy' rating at Jefferies Group (JEF).
JD: 26.23 (-0.27)
Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 Report
M2 - Tue Feb 25, 5:25AM CST
Research and Markets (http://www.researchandmarkets.com/research/6f9526/social_gaming) has announced the addition of the "Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019" report to their offering. Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others. The demand for these games is expected to see robust growth in the forecasted period. This is due to the free availability of the games and increase in sale of smartphones. The social gaming market is expected to emerge as a supplement for games that are played on Xboxes and Playstation. Smartphones with enhanced operating system and features are expected to support high end games. The smartphone market has seen tremendous growth in the last few years and has strongly influenced the social gaming market. This trend is expected to continue throughout the forecast period. This report has been segmented by type, application, and geography. The study also includes the drivers, restraints, and opportunities (DROs), and value chain of the social gaming market. In addition, the forecast from 2013 to 2019 has been also covered with current and future trends that are expected to impact demand. By geography, the market has been segmented into North America, Europe, Asia Pacific, and RoW. The present market size and forecast until 2019 have been provided in the report along with the detailed analysis and opportunities in these regions. The report also analyzes macro economic factors influencing and inhibiting the growth of the market. Porter's five forces analysis offers insights on market competition throughout its value chain. In addition, the market attractiveness analysis provided in the report highlights key investing areas in this industry. The report will help manufacturers, suppliers, and distributors to understand the present and future trends in this market and formulate their strategies accordingly. Key Topics Covered: Preface Executive Summary Market Overview Social gaming Market Analysis, by Segment Social gaming Market Analysis, by Gender Social Gaming Market Analysis, by Age Group Social gaming Market Analysis, By Geography Company Profiles List of Figures List of Tables Companies Mentioned - Booyah Inc. - CrowdStar - Electronic Arts, Inc. - King - Renren Inc. - RockYou - Rovio Entertainment Limited - Social Point - Tencent Holdings Ltd. - Wooga GmbH - Zynga, Inc For more information visit http://www.researchandmarkets.com/research/6f...ial_gaming About Research and Markets Research and Markets is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
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