EA News 38.42 07/23/2014 04:58:15 Electronic Arts Inc (EA)

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Electronic Arts Inc (EA) 38.42 $EA

ELECTRONIC ARTS'
at Investor's Business Daily - Tue Jul 22, 5:26PM CDT
ELECTRONIC ARTS' (EA) Q1 EPS was 19 cents vs. a 40-cent loss a year earlier. Wall St. saw a 4-cent loss. Adjusted sales rose 57% to $775 mil, beating. The video game giant sees Q2 EPS of 50 cents vs. views for 51. Shares edged up.

How Will Electronic Arts (EA) Stock Be Affected By Its First Quarter Earnings?
at The Street - Tue Jul 22, 3:41PM CDT
Electronic Arts (EA) reported earnings well ahead of analysts expectations, turning a 40 cent per share quarterly net loss last year into a 19 cent per share profit this year

Electronic Arts Reports Q1 FY15 Financial Results
Business Wire - Tue Jul 22, 3:01PM CDT
--Trailing Twelve Month Operating Cash Flow Hits a Company Record High of $964 Million

Pre-market Insights on Home Entertainment Software Stocks -- Zynga, Glu Mobile, Activision Blizzard, Electronic Arts, and Take-Two Interactive Software
PR Newswire - Tue Jul 22, 8:10AM CDT
On Monday, July 21, 2014, the NASDAQ Composite ended at 4,424.70, down 0.17%, the Dow Jones Industrial Average declined 0.28%, to finish the day at 17,051.73, and the S&P 500 closed at 1,973.63, down 0.23%. The losses were broad based as nine out of ten sectors ended the session in negative. The S&P 500 Information Technology Sector Index ended the day at 649.56, down 0.08%, while the index has advanced 9.97% in the previous three months. Investor-Edge has initiated coverage on the following equities: Zynga Inc. (NASDAQ: ZNGA), Glu Mobile Inc. (NASDAQ: GLUU), Activision Blizzard Inc. (NASDAQ: ATVI), Electronic Arts Inc. (NASDAQ: EA), and Take-Two Interactive Software Inc. (NASDAQ: TTWO). Free research on these five companies can be accessed at:

How Much Does a Top App Store Ranking Boosts Sales?
Jake Mann, The Motley Fool - Motley Fool - Mon Jul 21, 2:30PM CDT
PhotoAtelier , Flickr. Whether it is sold on the  Apple   App Store,  Google   Play, or another online marketplace, a top ranking often boosts an app's sales. But by how much? Bar Ifrach and Ramesh Johari, two researchers at Stanford, recently...

Hasbro (HAS) Misses on Q2 Earnings & Revenues, Up Y/Y - Analyst Blog
Zacks Equity Research - Zacks Investment Research - Mon Jul 21, 11:52AM CDT
Hasbro Inc. (HAS) posted second quarter 2014 results with both earnings and revenue missing the Zacks Consensus Estimate.

UOL BoaCompra and Electronic Arts Deliver EA SPORTS FIFA World and Origin in Brazil
PR Newswire - Mon Jul 21, 11:05AM CDT
UOL BoaCompra, the leader in digital goods payments in emerging markets, and Electronic Arts Inc. (NASDAQ: EA), a global leader in digital interactive entertainment, today announced they will monetize EA SPORTS(TM) 2014 FIFA World(TM) and offer a local payment solution for games available on Origin(TM) in Brazil.

Will Electronic Arts (EA) Beat Q1 Earnings Estimates? - Analyst Blog
Zacks Equity Research - Zacks Investment Research - Mon Jul 21, 9:10AM CDT
Electronic Arts Inc. (EA) is set to report first-quarter fiscal 2015 results on Jul 22, 2014

Nu Skin Enterprises Slumps: NUS Falls 6.2% in Session - Tale of the Tape
Zacks Equity Research - Zacks Investment Research - Mon Jul 21, 7:49AM CDT
Nu Skin Enterprises Inc. (NUS) saw a big move last session,continuing the recent downtrend for NUS, as the stock is now down nearly 18.7% in the past one-month time frame.

EA Sports Announces Clint Dempsey as North American Cover Athlete for FIFA 15
Business Wire - Sat Jul 19, 3:57PM CDT
Electronic Arts Inc. (NASDAQ:EA) today announced that US Men's National Team Captain and Seattle Sounders FC star midfielder, Clint Dempsey, will appear on the North American cover of FIFA 15, sharing the honors with global football sensation Lionel Messi. The reveal was made at the start of today's Sounders FC vs. Tottenham Hotspur friendly with a Tifo display unveiled across the Xbox Green Zone at CenturyLink Field. This will mark the first time that an American has appeared on the game's cover since 2011.

Electronic Arts Set to Possibly Pullback After Yesterday's Rally of 3.56%
Comtex SmarTrend(R) - Fri Jul 18, 3:58PM CDT
Electronic Arts (NASDAQ:EA) traded in a range yesterday that spanned from a low of $36.99 to a high of $38.57. Yesterday, the shares gained 3.6%, which took the trading range above the 3-day high of $37.72 on volume of 5.5 million shares. Often times after large one-day gains, short term traders will seek to take profits and, as such, investors should be cautious.

Why Electronic Arts (EA) Stock Is Gaining Today
at The Street - Fri Jul 18, 12:44PM CDT
Electronic Arts (EA) stock is getting a boost today as Wedbush Securities said it expects the company to beat estimates when it reports first quarter results.

Global Virtual Reality in Gaming Market 2013-2019 with Console Analysis Featuring Microsoft Xbox, Apple Mac, Sony Playstation, PC & Nintendo Wii
M2 - Fri Jul 18, 8:28AM CDT
Research and Markets (http://www.researchandmarkets.com/research/6c2xwz/virtual_reality) has announced the addition of the "Global Virtual Reality in Gaming Market 2013-2019 with Console Analysis Featuring Microsoft Xbox, Apple Mac, Sony Playstation, PC & Nintendo Wii" report to their offering. The global market was valued at USD 466.6 million in 2012 and is expected to grow at a CAGR of 39.2% during the forecast period 2013 to 2019 The virtual reality in gaming market is driven by various factors such as rise in disposable income of the users and constant innovation in existing gaming technologies such as motion tracking, 3D effects and interactive graphics for attracting users. With rise in the disposable income, users are looking for new entertainment sources and virtual reality games to provide distinct way of entertainment. High cost and difficultly in maintenance of virtual reality gaming devices are some important factors inhibiting the market growth. In the coming years, affordable and low cost motion tracking sensors and gesture control devices are expected to be launched in the market. The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market. Virtual reality provides a simulated environment created with the help of hardware and software, which the user experiences as a real environment. Virtual reality in gaming refers to the use of sound and graphics technology in games where the user wears devices such as head mounted display (HMD), gloves or glasses as a part of their experience. The report includes segmentation of the global virtual reality in gaming market by component, console and geography. Further, it provides current and forecast market size by revenue (USD million) for the aforementioned categories. Cross sectional analysis for geography segments is a part of the scope. Factors influencing and inhibiting the growth of the market have been analyzed in the report. Porter's five forces analysis offers insights into market competition. The study also includes profiles of key players in the market and the strategies adopted by them to sustain the competition. The study consists of recent developments and barriers for the market, which will help emerging and existing players in formulating and developing their strategies in an effective manner. The global market for virtual reality in gaming has been segmented as follows Virtual Reality in Gaming Market, by Component - Software - Hardware Virtual Reality in Gaming Market, by Type of Gaming Console from Different Manufacturers - Microsoft Xbox - Apple Mac - Sony Play station - Personal computer - Nintendo Wii Key Topics Covered: Chapter 1 Preface Chapter 2 Executive Summary Chapter 3 Market Overview Chapter 4 Global Virtual Reality in Gaming Market, by Components Chapter 5 Global virtual reality in gaming market, By Type of Gaming Console from Different Manufacturers Chapter 6 Global Virtual Reality in Gaming Market, by Geography Chapter 7 Competitive Landscape Chapter 8 Company Profiles - Activision Publishing Inc. - Avatar Reality Inc. - Electronic Arts Inc. - Kaneva LLC - Linden Lab Inc. - Nintendo Co. Ltd - Oculus VR - Sega Corporation - Sony Corporation For more information visit http://www.researchandmarkets.com/research/6c...al_reality

EA to Webcast 2014 Annual Meeting of Stockholders
Business Wire - Thu Jul 17, 3:01PM CDT
Electronic Arts Inc. (NASDAQ: EA) today announced that it will webcast its 2014 Annual Meeting of Stockholders on Thursday, July 31, 2014. During the course of this event, EA may disclose material developments affecting its business and/or financial performance. Listeners may access the meeting via a live audio webcast.

Video Game Roundup: EA, Activision Earnings in Focus - Analyst Blog
Zacks Equity Research - Zacks Investment Research - Thu Jul 17, 2:56PM CDT
The focus now shifts to the upcoming earnings season as majority of the companies are scheduled to report over the next couple of weeks

Mattel (MAT) Misses Q2 Earnings Estimates on Weak Sales - Analyst Blog
Zacks Equity Research - Zacks Investment Research - Thu Jul 17, 10:40AM CDT
Mattel Inc. (MAT) reported weak second-quarter 2014 results with earnings and revenue missing the Zacks Consensus Estimate.

Why Bioware’s ‘Mass Effect 4’ Gamer Survey Was a Bad Idea
Leo Sun, The Motley Fool - Motley Fool - Thu Jul 17, 9:49AM CDT
Electronic Arts ' Bioware recently asked fans of its sci-fi RPG franchise  Mass Effect  to complete an online survey about what they enjoy about the series and RPGs in general. The survey asks fans what aspects of Mass Effect were the most...

Uptrend Call Working As Electronic Arts Stock Rises 13.3% (EA)
Comtex SmarTrend(R) - Thu Jul 17, 9:33AM CDT
SmarTrend identified an Uptrend for Electronic Arts (NASDAQ:EA) on May 7th, 2014 at $33.06. In approximately 2 months, Electronic Arts has returned 13.27% as of today's recent price of $37.44.

Take-Two's WWE 2K15 to Feature Sting as a Playable Character - Analyst Blog
Zacks Equity Research - Zacks Investment Research - Wed Jul 16, 4:40PM CDT
2K, a division of Take-Two Interactive (TTWO) recently announced the debut of Sting as a playable character in WWE 2K15, the forthcoming release of the WWE video game franchise.

Console Growth Can Take Electronic Arts to New Highs
Yaggyaseni Mittra, The Motley Fool - Motley Fool - Wed Jul 16, 12:30PM CDT
New gaming consoles from Microsoft and Sony have brought tailwinds for game publishers, and Electronic Arts is making the most of this opportunity. Driven by a popular and diverse portfolio of games that includes Titanfall , Battlefield 4...
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