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Betting & Gaming Market Report 2013
M2 - Fri Mar 07, 2:47AM CST
Research and Markets (http://www.researchandmarkets.com/research/6l2rw4/betting_and) has announced the addition of the "Betting & Gaming Market Report 2013" report to their offering. The betting and gaming market in the UK has declined in terms of consumer expenditure over the past 5-year period between 2008 and 2012, and grew by 2.7% in 2012. This decline is largely due to the recession, which saw many consumer markets struggle in 2009; however, the years that followed showed strong performance within the gambling industry. The market is divided into the different type of game or bet that a consumer can play, and is broken down into the following sectors: lotteries, casinos, licensed bingos, gaming machines, football pools and bookmaking. The primary consumers within all sectors of the market are males, with the only exception being that of the licensed bingo sector which is most popular among female consumers. The growth in online bingo in recent years has expanded this market sector, along with all online areas of the industry. Remote gambling has become increasingly widespread, thus making the market more accessible, with consumers able to place bets at the click of a button from wherever they are at that moment in time. The influx of smartphone and tablet technology is aiding this area of the market, as well as facilitating growth especially among the youth market. In recent years, betting shops have taken over an increasing share of high street locations, moving into more desirable locations and buying vacant retail space from failed retailers. The popularity of fixed-odds betting terminals within the retail domain has seen touch-screen machines accounting for a growing proportion of total retail revenue, driving the demand for these terminals, despite the popularity of the online market. However, the presence of the betting and gaming market has faced criticism from the Government, which is calling for local councils to be given greater power in deciding where bookmakers are located. The introduction of machine gaming duty and the proposed measure of a point of consumption tax will potentially reduce earning power of the market leaders in the coming years. Just as the London 2012 Olympic and Paralympic Games are believed to have boosted the market, upcoming events such as the FIFA 2014 Footballs World Cup and the Rio 2016 Olympic and Paralympic Games, are likely to encourage market growth over the 5-year forecast period, with the authors estimating that the market will rise by 18.4% between 2013 and 2017. With social media and Near-Field-Communication (NFC) technology expected to be exploited further by the industry in the coming years, the online sector is expected to grow further despite the legislative restrictions imposed on remote gambling. Key Topics Covered: Executive Summary Market Definition Market Size Strengths, Weaknesses, Opportunities and Threats Current Issues Forecasts Company Profiles Further Sources Companies Mentioned - Bet365 Group Ltd - Betfair Group Plc - Camelot UK Lotteries Ltd - Done Brothers (Cash Betting) Ltd - Gala Coral Group Ltd - Genting UK Plc - Ladbrokes Plc - Sportech Plc - The Rank Group Plc - William Hill Plc For more information visit http://www.researchandmarkets.com/research/6l...etting_and About Research and Markets Research and Markets is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
Shenzhen Hifuture Electric 2013 Net down 42.59%
SinoCast - Wed Feb 26, 4:45AM CST
Shenzhen Hifuture Electric gained CNY 432.77 million incomes in 2013, up 14.8% year on year.
Global Wireless Gaming Market Report 2013
M2 - Fri Nov 29, 5:21AM CST
Research and Markets (http://www.researchandmarkets.com/research/2s38l6/wireless_gaming#summary) has announced the addition of the "Global Wireless Gaming Market Report 2013" report to their offering. The wireless gaming industry is currently a multi-billion dollar market. Wireless devices are today fast becoming multifunctional in characteristics and are increasingly supporting gaming applications. Increasing usage of wireless devices, such as hand held gaming devices and mobile phones including smartphones as portable gaming devices, has been driving the market for wireless gaming. Mobile games are among the most popular applications among smartphone users. Enabling anywhere and anytime access to their favorite online games, mobile phones have become an ideal choice for accessing wireless games. Rise in number of mobile handsets sold and mobile subscriptions over the last 10 years set the perfect platform for evolution of wireless games. From low-cost feature phones to high-end smartphones, all mobile phone models support some kind of wireless games or the other. Key Topics Covered: I. Introduction, Methodology & Product Definitions II. Executive Summary 1. Industry Overview 2. Analysis Of Key Gaming Segments 3. Competition 4. Product Overview 5. Recent Industry Activity 6. Corporate Activity In The Recent Past - A Perspective Builder 7. Product/Service Innovations/ Introductions 8. Prouduct/Service Introductions/ Launches In The Recent Past - A Perspective Builder 9. Focus On Select Global Players 10. Global Market Perspective III. Market 1. The United States 2. Japan 3. Europe 4. Rest Of World IV. Competitive Landscape Total Companies Profiled: 90 (including Divisions/Subsidiaries - 99) - The United States (48) - Japan (8) - Europe (27) - France (2) - Germany (9) - The United Kingdom (8) - Rest of Europe (8) - Asia-Pacific (Excluding Japan) (15) - Middle-East (1) Companies Mentioned - 24MAS - Atari - Capcom - Electronic Arts - EA Mobile - Flashbang Studios - Gamestop Corporatio - HandyGames GmbH - Hasbro - Hipntasty - Hurray Holding Co - iLogos Europe AG - IMDb.com, Inc - Ladbrokes PLC - Nexon - Nintendo - Sega Corporation - Sony Computer Entertainment - Sony Online Entertainment - Tetris Online - T-Mobile USA - Travian Games GmbH - TXTImpact - Tylted - UFO Interactive Games - Urban Airship - Zapak Digital Entertainment - Zattikka PLC - Zynga For more information visit http://www.researchandmarkets.com/research/2s...ng#summary
Analyzing the Casinos & Gambling Industry in Australia 2013
M2 - Tue Mar 19, 11:23AM CDT
Research and Markets (http://www.researchandmarkets.com/research/hqvr6z/analyzing_the) has announced the addition of the "Analyzing the Casinos & Gambling Industry in Australia" report to their offering. Aruvian Research analyzes the Casinos and Gambling Industry in Australia in its report Analyzing the Casinos & Gambling Industry in Australia. We begin with an analysis of the global casinos and gaming industry through an industry overview, industry value analysis, industry segmentation, regulatory framework, industry competition and an industry outlook. We also analyze the factors that are impacting the global casinos and gambling industry such as regulations, mergers & acquisitions, international trade, industry globalization, amongst others. The market for casinos and gaming in Australia has faced a bit of downturn since the global economic meltdown in 2009. There are currently 13 casinos located in Australia, providing an extensive range of table and electronic games, as well as non-gaming services an
Analyzing the Global Casinos & Gambling Industry - 2013 Report
M2 - Wed Feb 27, 2:49AM CST
Research and Markets (http://www.researchandmarkets.com/research/gpczbz/analyzing_the) has announced the addition of the "Analyzing the Global Casinos & Gambling Industry 2013" report to their offering. The global industry for casinos and gaming holds down a current net worth of over $125 billion. Since early 2008, the center of the casinos and gaming has progressively shifted from Las Vegas and Atlantic City to Macau in China. This shift of the industry's activities to Asia is expected to continue. Assisting the shift has been the recent casino openings in Macau. More casino openings are expected in other parts of Asia in the near term. Singapore, with its two mega-casino developments, has already made a significant splash to the extent of rivaling Las Vegas. However, Chinese Government activities, along with other Asian countries, limit domestic access to their casinos and thus these casinos are highly reliant on international and particularly VIP tourist gaming revenue. The industry at the moment is in
Analyzing the Global Online Gambling Industry 2013-2016 Featuring 14 of the World's Biggest Players
M2 - Tue Feb 26, 3:48AM CST
Research and Markets (http://www.researchandmarkets.com/research/p49bvr/analyzing_the) has announced the addition of the "Analyzing the Global Online Gambling Industry" report to their offering. The global online gambling industry is one of the biggest and most rapidly expanding market at the moment. With a net worth of $30 billion, last year it expanded at the rate of 2.5% after a slowdown in the 2009 global economic recession and is expected to continue to grow in the coming five years. While established markets have reached maturity and have less room for revenue growth, they will still perform strongly and benefit from a recovering economy. Betting turned out to be the highest grossing activity in global interactive gambling last year. Online gambling was banned in most Asian countries as of 2012, but consumers generally remained interested in gambling nevertheless. Online gambling has proven to be the biggest phenomenon in recent years. The games that dominate are wagering, casino and poker. It is be
Research and Markets: Ladbrokes PLC: Leisure and Arts Company Profile, SWOT and Financial Report - 2013
Business Wire - Tue Feb 05, 9:43AM CST
Research and Markets (http://www.researchandmarkets.com/research/mv842q/ladbrokes_plc) has announced the addition of iCD Research's new company profile "Ladbrokes PLC: Leisure and Arts Company Profile, SWOT and Financial Report" to their offering.
Ladbrokes PLC: Leisure and Arts Company Profile, SWOT and Financial Report - 2013
M2 - Tue Feb 05, 8:39AM CST
Research and Markets (http://www.researchandmarkets.com/research/8sm77k/ladbrokes_plc) has announced the addition of iCD Research's new company profile "Ladbrokes PLC: Leisure and Arts Company Profile, SWOT and Financial Report" to their offering. This report is a crucial resource for industry executives and anyone looking to access key information about "Ladbrokes PLC" The report utilizes a wide range of primary and secondary sources, which are analyzed and presented in a consistent and easily accessible format. ICD Research strictly follows a standardized research methodology to ensure high levels of data quality and these characteristics guarantee a unique report. Scope - Examines and identifies key information and issues about "Ladbrokes PLC" for business intelligence requirements. - Studies and presents the company's strengths, weaknesses, opportunities (growth potential) and threats (competition). Strategic and operational business information is objectively reported. - Provides data on company fin