Gravity's Q3 2024 Financial Report: Insights & Future Plans
Gravity Co., Ltd. Reports Impressive Q3 2024 Results
Seoul, November 12, 2024 – GRAVITY Co., Ltd. (NASDAQ: GRVY), renowned for developing and publishing captivating online and mobile games, has announced promising financial results for the third quarter ended September 30, 2024. These results, reflecting the company's resilience despite challenges, are prepared in accordance with International Financial Reporting Standards, showcasing the company's strategic efforts in the competitive gaming sector.
Third Quarter 2024 Financial Highlights
In Q3 2024, Gravity recorded total revenues of KRW 128,376 million (approximately US$ 97,629 thousand), marking a 4.4% increase compared to the previous quarter but a 27.1% decrease compared to the same period last year. Operating profit surged by 84.0% quarter-over-quarter to KRW 27,576 million (around US$ 20,971 thousand), although this reflects a decline of 27.3% year-over-year. The profit before income tax expenses reached KRW 28,415 million (US$ 21,609 thousand), soaring by 41.7% from the second quarter, yet down 31.0% from the third quarter of 2023.
Performance Breakdown
The net profit attributable to the parent company for Q3 amounted to KRW 22,385 million (US$ 17,023 thousand), demonstrating a substantial increase of 78.1% from the previous quarter but a decrease of 22.7% year-on-year. This profitability highlights the company's ongoing commitment to delivering engaging games while navigating a complex market landscape.
Revenue Insights from Q3 2024
Gravity's online gaming revenues for the quarter increased to KRW 19,657 million (US$ 14,949 thousand), a modest 1.1% rise quarter-over-quarter and a notable 13.5% increase year-over-year. The driving force behind this revenue increase was the continued success of popular titles such as Ragnarok Landverse in Thailand and Ragnarok Online in China, which significantly contributed to the quarterly growth.
Mobile Gaming Revenue Growth
Mobile game revenues, however, faced a decline year-over-year, totaling KRW 102,524 million (US$ 77,969 thousand), down 34.1% from KRW 155,467 million a year prior. The positive news is that the revenue did increase by 3.5% from the previous quarter. The newly launched game THE RAGNAROK has particularly gained traction in key markets, driving some of this revenue growth.
Cost of Revenue and Operational Expenses
The cost of revenue stood at KRW 76,261 million (US$ 57,996 thousand), reflecting a slight increase of 0.3% from the prior quarter, while there was a significant year-over-year reduction of 35.3%. This decline in costs was primarily attributed to decreasing commissions tied to mobile game services wherein game performance fluctuated.
Operational Expenses Analysis
Operating expenses decreased by 23.2% quarter-over-quarter to KRW 24,539 million (US$ 18,662 thousand), arising mainly from lower advertising spend related to mobile services. However, year-over-year, these expenses increased by 20.3%, driven by marketing campaigns for major releases in South Korea and growing developer costs.
Liquidity Position
In terms of liquidity, as of September 30, 2024, Gravity had a robust cash and short-term financial instruments balance of KRW 513,993 million (US$ 390,887 thousand), solidifying its ongoing operational viability and ability to invest in future projects.
Upcoming Game Releases and Business Direction
Gravity continues to push forward with numerous game launches planned for the upcoming quarters. THE RAGNAROK launched in Korea on September 9, 2024, and its expansion into Southeast Asia is already generating excitement. Furthermore, Ragnarok X: Next Generation debuted in China with preparations for further expansions in Japan, North, Central, and South America, and Europe anticipated in 2025.
Future Plans for Gaming IP
Gravity remains committed to maximizing the potential of its gaming intellectual properties. Projects such as PROJECT ABYSS are in development, further showcasing the company’s potential to innovate and cater to evolving player preferences.
Investor Insights
Gravity has also released its investor presentation, detailing business updates, third-quarter results, and the strategic roadmap ahead. These are designed to keep investors informed and engaged regarding the dynamic changes within the gaming landscape.
About GRAVITY Co., Ltd.
Gravity Co., Ltd. is recognized as a leading developer and publisher in the global gaming industry. Notably, its flagship title, Ragnarok Online, has captivated audiences across multiple regions, including Japan and Taiwan, and is available in 91 markets worldwide. For further information, please refer to their investor relations section.
Frequently Asked Questions
What were Gravity's total revenues for Q3 2024?
Gravity reported total revenues of KRW 128,376 million (US$ 97,629 thousand) for the third quarter of 2024.
How did Gravity's operating profit change from Q2 to Q3 2024?
The company experienced a remarkable quarter-over-quarter increase of 84.0% in operating profit, reaching KRW 27,576 million (approximately US$ 20,971 thousand).
What are the key drivers for the increase in online game revenues?
The increase can be attributed to growing revenues from popular titles such as Ragnarok Landverse in Thailand and Ragnarok Online in China.
What new games is Gravity planning to release?
Gravity has several upcoming game launches, including Ragnarok X: Next Generation and PROJECT ABYSS.
How does Gravity ensure liquidity for future investments?
As of September 30, 2024, the company maintained a balance of KRW 513,993 million (US$ 390,887 thousand) in cash and cash equivalents, ensuring adequate liquidity for future projects.
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