Innovative Learning Solutions at BETT 2026
At the recent BETT 2026 exhibition, DFRobot is unveiling a diverse range of interactive AI and robotics education solutions that engage students at various educational levels. This event provides an excellent opportunity for educators to explore how Artificial Intelligence (AI) can create fascinating and hands-on learning experiences.
Highlighting Autonomous Driving Adventures
One of the standout exhibits includes a vision-based autonomous driving project featuring the Maqueen Plus V3 robot and the HuskyLens 2 AI vision sensor. This innovative project transcends traditional line-following techniques by allowing the robot to make complex driving decisions based on its surroundings. Through this activity, students gain a comprehensive understanding of the journey from perception to action within autonomous systems.
Versatility of HuskyLens 2 AI Vision Sensor
The HuskyLens 2 Trainable AI Vision Sensor zone highlights its functionality as a core AI camera suitable for various age groups. Powered by a dual-core processor, this sensor excels in fast, on-device processing using various built-in algorithms. Remarkably, it also supports custom-trained models, enabling flexible interactions and broad compatibility with various controllers.
Exciting Projects for Engaged Learning
DFRobot's exhibit includes several engaging projects that show the exciting applications of AI in hands-on learning.
Gesture-Controlled Gaming Experience
This interactive project merges the HuskyLens 2's gesture recognition capabilities with programming using micro:bit and MindPlus. In this project, students can control the classic game of Angry Birds using hand gestures, promoting a screen-free coding experience that encourages creativity and fun.
Real-Time AI Interaction with Robotics
The Pose Recognition Robot features a cutting-edge interaction between AI vision and robotics. By utilizing the HuskyLens 2, students can control a robot equipped with micro:bit technology, enabling it to replicate human movements in real time. This project illustrates the potential for robotics to respond dynamically to user actions.
Smart Animal Recognition for Real-World Solutions
In another innovative project, students are using the HuskyLens 2 along with the UNIHIKER K10 AI coding board to create a smart feeder that can differentiate between various pets. This project demonstrates how AI can identify animals, launching corresponding actions like feeding based on recognition, showing practical applications of technology in everyday life.
Advanced Night Vision for Wildlife Studies
Designed for middle and high school learners, the Night Vision Wildlife Observation project showcases AI's capabilities in challenging environments. Employing a night vision lens, the HuskyLens 2 can identify animals in complete darkness, demonstrating AI's potential to overcome real-world obstacles.
BOSON Zone: Connecting Real-World Context with AI Learning
In the BOSON Zone, students transition from real-world challenges to a deeper understanding of AI literacy. The BOSON AI Vision Sensor allows younger learners to interact with objects to explore AI detection and learning mechanisms without requiring coding skills. This foundational experience seamlessly connects to more structured programming learning through tools like micro:bit and MakeCode.
DFRobot: A Hub for Practical Learning Experiences
DFRobot's Stand SM23 acts as a vibrant center for educators eager to integrate practical AI and robotics applications in their teaching. The displays will remain open for visitors throughout the duration of BETT 2026, which runs from January 21 to 23, allowing ample time for exploration and interaction.
Frequently Asked Questions
What is DFRobot showcasing at BETT 2026?
DFRobot is presenting a variety of interactive AI and robotics learning solutions aimed at enhancing engagement in STEM education.
How does the Maqueen Plus V3 robot function?
The Maqueen Plus V3 robot utilizes AI sensors to make driving decisions based on what it perceives in its environment, allowing students to understand autonomous system operations.
What age groups can benefit from the HuskyLens 2 sensor?
The HuskyLens 2 is designed for all age levels, making it suitable for use in both primary and secondary education settings.
What is the BOSON Zone?
The BOSON Zone allows students to engage with AI by exploring real-world challenges through hands-on activities without requiring coding knowledge.
Where can educators find DFRobot's solutions?
Educators can explore DFRobot's solutions at Stand SM23 during the BETT 2026 exhibition, held at the ExCeL Centre.