CTW Cayman Achieves Remarkable Growth in FY25
TOKYO — CTW Cayman (Nasdaq: CTW), a prominent gaming platform company, continues to deliver exceptional financial results. The company reported impressive revenues of $90.4 million for the fiscal year, marking a remarkable 32% increase year-over-year. This growth is particularly noteworthy, with 41% growth in revenue recorded during the second half of FY25.
Key Financial Highlights
During this fiscal year, CTW achieved several milestones:
- Record revenue of $90.4 million in FY25, an increase of 32% compared to the previous fiscal year.
- Net income stood at $3.8 million, equivalent to $0.06 per share, supported by active marketing and new game launches.
- Adjusted EBITDA for FY25 was reported at $8.0 million.
- The company successfully launched seven new games on its flagship platform, G123.jp.
- CTW completed its Initial Public Offering (IPO), raising $12.0 million to support its expansion plans.
Focus on Creative and Strategic Growth
Ryuichi Sasaki, the founder and CEO of CTW, emphasized the company's commitment to creating an engaging gaming experience without the congestion of advertisements or download requirements for users. He noted that this fiscal year's strong results reflect CTW's dedicated strategic direction and creative vision, which continue to resonate well with their expanding user base.
Global Expansion and Game Catalog Growth
In FY25, CTW focused on expanding its reach beyond Japan, with international users now accounting for 30% of annual revenue—up from 19% the previous year. The company launched seven new popular titles, including hits like So I’m a Spider, So What? Ruler of the Labyrinth and Arifureta: From Commonplace to World’s Strongest – Rebellion Soul. These games boosted revenue significantly, contributing to a total of $32.3 million, which offset the natural lifecycle declines of older titles.
Future Outlook and Investments
CTW has a promising pipeline with 24 new games planned for release in FY26, including titles that leverage globally recognized anime franchises. The company’s investments in research and development, especially in AI capabilities across its operational centers, are intended to fortify future growth, particularly focusing on expanding its presence in North America—a market that holds untapped potential for the gaming industry.
Financial Insights
CTW reported an increase in in-game purchases, which totaled $107.0 million in FY25, a robust 27% rise from the previous year. This growth is supported by a lower revenue share percentage paid to developers, now at 12.2%. Although marketing expenses rose to $52.4 million, the company still achieved a strong return on advertising spend (ROAS), increasing to 116.4% from 99.3% year-over-year.
Frequently Asked Questions
What were the major financial results for CTW in FY25?
CTW reported record revenue of $90.4 million, with a 32% year-over-year growth rate along with a net income of $3.8 million for the fiscal year.
Which new games were launched during FY25?
CTW launched several new titles, including So I’m a Spider, So What? Ruler of the Labyrinth and Arifureta: From Commonplace to World’s Strongest – Rebellion Soul, increasing their active game catalog to 29 titles.
How is CTW expanding its global market reach?
CTW is actively targeting international markets, with efforts to increase user engagement outside Japan, particularly focusing on North America.
What is the expected growth for CTW in FY26?
CTW has plans for 24 new game launches in FY26, accompanied by strategic investments aimed at scaling operations and market presence.
How did CTW perform in terms of in-game purchases?
In-game purchases reached $107 million in FY25, a 27% increase from the previous year, highlighting strong user engagement on the platform.